When I hit a rock or animal with a Hammer it does the HandyMan text in chat. Is there a way to stop this? Also I can just keep hitting things and it spams the chat, how do I stop this also?
HandyMan
Moved
Total Downloads: 1,669 - First Release: Mar 25, 2016 - Last Update: Feb 18, 2018
- 5/5, 15 likes
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Handyman no longer appears to be working. It does however repetedly spam my logs with:
Code:[Oxide] 15:25 [Error] Failed to call hook 'ChatCommand_HandyMan' on plugin 'HandyMan v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 15:25 [Debug] at Oxide.Plugins.HandyMan.ChatCommand_HandyMan (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HandyMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 12, 2016 -
Since the origional handyman addon no longer seems to get updated I thought I would ask here for either a updated or new handyman addon. A number of players on my server really enjoy the addons but since the update its went poof.
It compiles correctly and loads but when someone tries to use handyman it tosses up this error:
Code:[Oxide] 10:32 [Error] Failed to call hook 'ChatCommand' on plugin 'HandyMan v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 10:32 [Debug] at Oxide.Plugins.HandyMan.ChatCommand (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HandyMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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The plugin Handyman, which allows a player to AOE a set area when repairing instead of having to repair ever little piece of their building. It appears the plugin is no longer being updated and we are receiving an error code for aa failed hook. Is their anyone who can look into this and make a possible fix or entirely new plugin that does the same thing?
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It is a pity that the plugin is not supported for a long time
[DOUBLEPOST=1480463411][/DOUBLEPOST]It turns out when I repair from the area in which 'allowed construction' and affect the place where construction is prohibited, it is still repairing this area. -
I have been getting errors spamming my console with the handyman plugin as shown above in the comments If anyone can go in and fix the error i think it wouldn't be that hard to do need it for my server thanks.
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You should make it so you require a permission.
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Does this work with the No Escape plugin?
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Also possible to make with permissions?
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"can't repair a structural component that took damage in the past x seconds."
Not working, i can fix structures that take some damage a moment ago -
Version `1.0.2.1` is invalid for HandyMan, should be `major.minor.patch`
Loaded plugin HandyMan v1.0.2 by MrMan
is this correct >? dont think the repair radius is working if you play rust i cant repair structures 2 foundations away when ive left the config on defult witch was 50 as far as i can remember -
how do i make it so this plugin dont work while raid blocked?
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Wulf Community Admin
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thanks for this plugin. but its not hard to put this permission in plugin description "handyman.use" ?
its hard to find here, why i cant use it!
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It says i don't have permission.
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Since deployables decay, it would be cool to have deployable entity also get repaired (furnaces, tc, etc)
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@Findles I could add this but how would I calculate the cost of repairs?