HandyMan

Moved

Total Downloads: 1,669 - First Release: Mar 25, 2016 - Last Update: Feb 18, 2018

5/5, 15 likes
  1. hello i add "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab" -not working whY?

    "other": [
    "assets/prefabs/building core/roof/roof.prefab",
    "assets/prefabs/building core/stairs.l/block.stair.lshape.prefab",
    "assets/prefabs/building core/pillar/pillar.prefab",
    "assets/prefabs/building core/stairs.u/block.stair.ushape.prefab",
    "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab"
     
  2. Hi its now grant group default handyman.allowed
     
  3. I'm not sure if this needs an update?
    [​IMG]
    [​IMG]
     
  4. Are you sure youre using the one that wulf posted? Page 2....
     
  5. Nope I got the latest from GitHub, good olde' Wulf though.

    Updated, doesn't seem to be throwing a wobbly' now.
     
  6. Ahh the biggest problem with this plugins are raids.... whenever someone is raided and he is in the raided house, he can simpyl repair durring raid and it kinda messes up raidings... @Wulf could you do some magic and add maybe something like raid blocker? would help alot, cause I have like agressive decay but with handyman active people can manage to repair their base, but it really is destroying online raids, and lets face it - online raids are much more better and fun then offline raids ;)
     
  7. Wulf

    Wulf Community Admin

    I'll see what I can do.
     
  8. Youre awesome man, I know you have your time pin up so Thanx alot ;)
     
  9. Is there a more current version of this? I saw a reference to Github, but can't really see a more up-to-date version.
     
  10. HandyMan | Page 2 | Oxide
     
  11. MrMan updated HandyMan with a new update entry:

    1.0.2.1

     
  12. @MrMan Can you implement some antiraid handyman? problem is that when someone is raided and he is online, he can handyman his base and...well you can use as many c4 you want but its undestroyable since people just handyman in raids... Can you do it? Also permissions are still included? :)
     
  13. Hi,
    Looking into this - shouldn't be able to HandyMan your way through a raid as the repair rules prevent repairs on structures that took damage within x seconds.

    I'll do some more testing and implement an antiraid system if it does work as suggested.
     
  14. Hi - I've confirmed that you can not repair a structure with HandyMan when it has recently taken damage. You shouldn't have situations where people can repair structures that are being damaged.
     
  15. nead update

    (16:12:06) | [Oxide] 16:11 [Error] Failed to call hook 'OnHammerHit' on plugin 'HandyMan v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)

    (16:12:06) | [Oxide] 16:11 [Debug] at BuildingBlock.GetGrade (Enum iGrade) [0x00000] in <filename unknown>:0

    at BuildingBlock.get_currentGrade () [0x00000] in <filename unknown>:0

    at BuildingBlock.MaxHealth () [0x00000] in <filename unknown>:0

    at Oxide.Plugins.HandyMan.RepairAOE (.BaseCombatEntity block, .BasePlayer player) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.HandyMan.Repair (.BaseCombatEntity block, .BasePlayer player) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.HandyMan.OnHammerHit (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.HandyMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  16. hi, there is a way to make the plugin only repair structure that we are the owner or belong to friends/clan ?
    because someone make a tower near my home, i put a cupboard to block them but when i repair the cupboard's build i repair the tower too -_-"
     
  17. Можно сделать совместимость с плагином NoEscape.cs ? Во время рейд блока плагин позволяет ремонтировать конструкции, а надо блокировать.
    It can be compatible with the plugin NoEscape.cs? During the raid block plugin allows to repair the structure, and it is necessary to block.

    NoEscape for Rust | Oxide

    NoEscape plug-author said:
    > It can be compatible with the plugin HandyMan.cs
    > It can but I cannot do it. Contact the author of HandyMan to create a custom oxide hook like "CanHandyMan"
     
    Last edited by a moderator: Sep 6, 2016
  18. Are there permissions to use with this plugin, like can I only allow ertain oxide groups to use this plugin?
     
  19. Im now getting this spamming Rusty:

    [Oxide] 08:04 [Debug] at Oxide.Plugins.HandyMan.OnHammerHit (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.HandyMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  20. How does he work?

    I enter /HandyMan on
    Then show message "HandyMan has been Hired."
    but repaired only in one subject
     
    Last edited by a moderator: Sep 27, 2016