If you follow the procedures with zone mananger, gui shop and human npcs, everything is working properly. Just to let people know ;-)
The only thing I cannot do and tried by following the right editing procedure is to get specific skin items through the kit plugin and the give plugin when speaking to a npc inside the shop.
If someone can tell me ( in english or french ) the different steps to follow again ( clearly please ) in order to make it work with one example I would be thanksfull !
Regards !

GUI Shop
GUI Shop based on Economics. Supports NPC
Total Downloads: 11,485 - First Release: Aug 29, 2015 - Last Update: May 3, 2018
- 5/5, 38 likes
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How can I add and image to the shop background? I am trying but no success.
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ok humm,
line 288 of GUIShop.cs you must add this
Code:, new CuiElement { Parent = ShopOverlayName, Components = { new CuiRawImageComponent{Url = "http://i.imgur.com/LjSk3vc.png"}, new CuiRectTransformComponent {AnchorMin = "0 0", AnchorMax = "1 1"} } }
it should look like
Code:{ new CuiPanel { Image = {Color = "0.1 0.1 0.1 0.8"}, RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, CursorEnabled = true }, new CuiElement().Parent, ShopOverlayName }, new CuiElement { Parent = ShopOverlayName, Components = { new CuiRawImageComponent{Url = "http://i.imgur.com/LjSk3vc.png"}, new CuiRectTransformComponent {AnchorMin = "0 0", AnchorMax = "1 1"} } }, { new CuiLabel { Text = {Text = shopname, FontSize = 30, Align = TextAnchor.MiddleCenter}, RectTransform = {AnchorMin = "0.3 0.8", AnchorMax = "0.7 0.9"} }, ShopOverlayName },
Maybe if you know c# you can change this code to add config support, or maybe waiting new reply from me ^^
Edit :
You must add that to your config file between "Message - Sold" and "Shop - Shop Categories"
Code:"Shop - Background": "", "Shop - Reduce": { "Bronze": 5, "Silver": 10, "Gold": 15, "Elite": 20, "VIP": 25 },
This version has been modified to allow yourself to custom price following playergroups/permissions
To allow players to get reduced price, just add then respective permission
Bronze => GUIShop.isbronze
Silver => GUIShop.issilver
Gold => GUIShop.isgold
Elite => GUIShop.iselite
VIP => GUIShop.isvipAttached Files:
Last edited by a moderator: May 28, 2016 -
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I have an issue with NPC and GUIShop
[Oxide] 17:13 [Error] Failed to call hook 'OnUseNPC' on plugin 'GUIShop v1.3.1' (KeyNotFoundException: The given key was not present in the dictionary.)
[Oxide] 17:13 [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GUIShop.ShowShop (.BasePlayer player, System.String shopid, Int32 from, Boolean fullPaint, Boolean refreshMoney) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GUIShop.OnUseNPC (.BasePlayer npc, .BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GUIShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
[Oxide] 17:13 [Error] Failed to call hook 'OnUseNPC' on plugin 'GUIShop v1.3.1' (KeyNotFoundException: The given key was not present in the dictionary.)
[Oxide] 17:13 [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GUIShop.ShowShop (.BasePlayer player, System.String shopid, Int32 from, Boolean fullPaint, Boolean refreshMoney) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GUIShop.OnUseNPC (.BasePlayer npc, .BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GUIShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
GUIShop.json is my config file and HumanNPC.json is my data fileAttached Files:
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I have an issue with NPC and GUIShop
Code:[Oxide] 17:13 [Error] Failed to call hook 'OnUseNPC' on plugin 'GUIShop v1.3.1' (KeyNotFoundException: The given key was not present in the dictionary.) [Oxide] 17:13 [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GUIShop.ShowShop (.BasePlayer player, System.String shopid, Int32 from, Boolean fullPaint, Boolean refreshMoney) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GUIShop.OnUseNPC (.BasePlayer npc, .BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GUIShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 [Oxide] 17:13 [Error] Failed to call hook 'OnUseNPC' on plugin 'GUIShop v1.3.1' (KeyNotFoundException: The given key was not present in the dictionary.) [Oxide] 17:13 [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GUIShop.ShowShop (.BasePlayer player, System.String shopid, Int32 from, Boolean fullPaint, Boolean refreshMoney) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GUIShop.OnUseNPC (.BasePlayer npc, .BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GUIShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Attached Files:
Last edited by a moderator: May 30, 2016 -
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The official
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Hey guys I am trying to add a shop to my server I configured the JSON file just like the example and tried adding a few thing and it work just great. I went ahead and add the full shop menu that I want, validated the JSON file and loaded it to my server just fine. I didn't get any errors but when I open the shop using /Shop in game it doesn't show anything. only Build and the title how many coins i have and the three categories Items, Buy, Sell but nothing else. What am I doing wrong? Please Help
[DOUBLEPOST=1464491697][/DOUBLEPOST]Attached Files:
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Seems that hight external wood and metal cannot be sold ? Do you have the same problem ?
http://vignette1.wikia.nocookie.net...est/scale-to-width-down/100?cb=20151106060841
http://vignette3.wikia.nocookie.net...est/scale-to-width-down/100?cb=20151106061300
The sell option is not working :
In my config :
"High External Stone Wall": {
"buy": "15000",
"img": "http://vignette1.wikia.nocookie.net...est/scale-to-width-down/100?cb=20151106060841",
"item": "walls.external.high.stone",
"sell": "1000"
"High External Wooden Wall": {
"buy": "7500",
"img": "http://vignette3.wikia.nocookie.net...est/scale-to-width-down/100?cb=20151106061300",
"item": "walls.external.high.wood",
"sell": "500"
"High External Stone Wall",
"High External Wooden Wall",
Is it working for you ?Last edited by a moderator: May 29, 2016 -
Then change config
Then
Oxide.reload GUIShop -
can you give me the link to the 2 version of this plugin? please
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Official is on the overview and mine here
GUI Shop | Page 38 | Oxide
Remember to do the config modification before putting plugin online -
with the update of rust the npc ID have 10 caracter before he has 6 caracter. sorry for my bad english I hope you understand.
[DOUBLEPOST=1464546719][/DOUBLEPOST]I dont know if is the cause of my bug -
Your config seem to be correct, did all your shop is bugged or? -
yes is all bugged I have 11 shop (11 NPC). I don't want to redo all my config files
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Maybe save your config file, and just do only fresh 1 shop that sell 1 items to see if npc is bugged or not
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ok I will try this thank you
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G'day
I used a couple of files from in this thread and have got the /shop running, rather than /shop though I would like it to work with various NPCs to sell different thing in like a shopping mall.
I grabbed an NPC .json from this thread but to be honest I'm not sure what to do with it, should I position my NPCs and put their lat/long into the .json then replace the current NPC.json?
Once I have done that I assume there is a command to type into the /npc_use to open the shop but I'm not sure what that is?
If I wanted a config for lets say four different NPCs one for clothes, mats, weapons, general how would I set the config up? I have no issues with sitting down typing in all the different items and the like but I'm just not sure how to set it out, would anyone happen to have a template for 4 NPCs that I could fill in?
Thanks for taking the time to read this and cheers for any help
Dean. -
First you must create your different NPC using npc human, once is done you get list using /npc_list.
For next step you have to configure GUIShop, start to configure the "Shop - Shop Categories" part, by adding all items with setting buy/img/item/sell option.
Once done you had to configure the "Shop - Shop List" part,
Here you may add something like that.
Code:"1234567": { <== NPCID from /npc_list "buy": [ <== buy item from "Shop - Shop Categories" part "Apple", "BlueBerries", "Assault Rifle", "Bolt Action Rifle" ], "description": "You currently have {0} coins to spend in this farmers market", "name": "Fruit Market", <== market name "sell": [ <== sell item from "Shop - Shop Categories" part "Apple", "BlueBerries", "Assault Rifle", "Bolt Action Rifle" ] },
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Appreciate the prompt reply
tomorrow I ill give that a try, thank you.