GatherManager

Moved

Total Downloads: 59,073 - First Release: Oct 23, 2014 - Last Update: Aug 27, 2017

4.93893/5, 131 likes
  1. Very nice plugin. Thank you!!
    Is there a way to chnage only the gathering speed not the multiplayer of ressources?
     
  2. With the new hook both are actually linked together so it's currently not possible, I'll look into modifying the the remainder of resources on gathering for a future update.
     
  3. Okay, I put this on my server...and now the animals on the server are running around like cheetahs...has anyone else seen this?
     
  4. Lol, it's not related to this Plugin. It's a thing comes with the latest RUST Update (1171).
     
  5. Oh God. The deer and wolves so far I've noticed are WAY to fast!
     
  6. is it me or does it not work all the time and when i do restart it works again
     
  7. If you are using the latest I can't see why it wouldn't work all the time as it's basically hooked into the code that gives you the item (a hook was added for this).
     
  8. i am using the latest version it just seems to be doing it to trees
     
  9. Yea, I've got complaints on my server it's only working on trees, not stones.
     
  10. Just tried three different kinds of stones and it was increased like it should, also tested a few different kinds of trees and didn't notice any issues there either. I do have the feeling that the amount of resources given from stones without increased gathering have decreased by quite a bit but I can't say for sure, I can however say when I use gather 1 to establish a baseline of resources gained and use /gather x after it it the result equals x times the baseline.
     
  11. i removed the plugin then reinstalled it and now its working fine
     
  12. Hi
    Apologies for my stupidity, but I can't work out what I am doing wrong with this plugin.

    I installed it to my server through clanforge and loaded my game.

    When I type /gather # I get a server message saying that gather is an unknown command name.

    Am I typing it into the wrong place (the in-game message line)?

    Thank you in advance for your help
     
    Last edited by a moderator: Jan 14, 2015
  13. Check your config file, I'm guessing it's not correctly generating the file and leaving you with an empty one which causes the plugin to fail to load. The config should contain this:
    Code:
    {
      "Messages": {
        "GatherRate": "Resources from gathering is set to: x{multiplier}!",
        "HelpTextPlayer": "Use /gather to check the gathering rate!",
        "SetGatherRate": "Resources from gathering has been modified, it is now set to: x{multiplier}!",
        "HelpTextAdmin": [
          "Use '/gather' to check the gathering rate!",
          "Use '/gather <multiplier>' to increase the amount of resources gathered by <multiplier>!"
        ],
        "Error": "The new multiplier must be a positive number!",
        "GatherResourceError": [
          "To increase the gather rate of a certain resource you need a valid resource name.",
          "These are the resources you can modify:"
        ]
      },
      "Settings": {
        "GatherMultiplier": 1,
        "ChatName": "Gatherer",
        "Version": "1.2"
      }
    }
     
  14. Thanks.

    Under the addon I only have a .json file, which was empty. Is this the file which should contain that info?
     
  15. Yes, normally the json file should be automatically created with that content but this seems to not always be the case, if you add the above content to that file, save it and load the plugin you should be able to use the command.
     
  16. Hey Mugisi, is this working for you after the latest update? Seems it poped up saying the gather rate has increased but when you gather its just default
     
  17. The OnGather hook is currently in the wrong place so the hook isn't triggered when you gather a resource. I have just proposed a file change on the patcher's repository to fix this issue. (@Wulf)
     
  18. Wulf

    Wulf Community Admin

    Should be fixed in the upcoming Oxide 2 build 107.
     
  19. In fear of sounding extremely eager for this to work again, is there any ETA for Oxide 2 build 107?