GatherManager

Moved

Total Downloads: 59,074 - First Release: Oct 23, 2014 - Last Update: Aug 27, 2017

4.93893/5, 131 likes
  1. Please come out with an update to modify quarries mining speeds!
     
  2. Great plugin, thanks! Just having an issue with multipliers < 1.
    I have tried to decrease the resource yield (yes! to make life tougher) but I keep getting zero resources if I use values like 0.5 or 0.2. No error messages though....
     
  3. thanks I figured it out took a sec but I got it felt stupid afterwards but that's learning.
     
  4. Gather-Rate on Animals not working?
     
  5. Honestly never tried that, could you post your config so I can test it with your values?
    It should work.
     
  6. gather rate not working on animals, and the gather rate is not consistent, if i have it on x20 , it gives me 700 and then 30 and so on... o_O bit weird
     
  7. x20 on what, 700 of what, 30 of what? I can't do much without actual info, keep in mind that you won't be able to get more resources from a dispenser than it has, so if a tree would have 1000 wood in it and you would set the rate to a value that you get 950 of it you will only get 50 the next swing.
    And it might actually help as well if you could post your config.
     
  8. Will the update effect the plugin?
     
  9. It normally shouldn't.
     
  10. This is part of my config, I set the gather modifiers individually before the update and then did * 4 just to cover everything. But I seem to be getting more resources from nodes than expected.

    Code:
     "GatherDispenserModifiers": {},
        "GatherResourceModifiers": {
          "Wood": 4.0,
          "Stones": 4.0,
          "Sulfur Ore": 4.0,
          "Metal Ore": 4.0,
          "Animal Fat": 4.0,
          "Raw Wolf Meat": 4.0,
          "Cloth": 4.0,
          "*": 4.0
        },
        "PickupResourceModifiers": {
          "Stones": 4.0,
          "Wood": 4.0
        },
        "QuarryResourceModifiers": {
          "Metal Ore": 10.0,
          "Stones": 10.0,
          "Sulfur Ore": 10.0
        },
     
  11. Anyway I can get the old version back? Everyone is complaining on the server about it. Would it even be compatible?
     
  12. http://oxidemod.org/plugins/gather-manager.675/history

    Previous versions if you don't want to edit the significantly better new one.
     
  13. The only thing what happens with the resources is that it reads the item amount that the player is about to gain and multiplies that by the set value so I don't really see how it could be getting more resources, and for finding the multiplier it checks first by name, and if it can't find the specific item, it will check if it can find *.
    How much Wood do you currently gain from hitting a tree once?
     
  14. Here is my config. Getting zero resources out of resource nodes and animals when using Gather Resource Modifiers < 1.

    Code:
      "Options": {
        "GatherDispenserModifiers": {
          "Tree": 1.0,
          "Ore": 1.0,
          "Flesh": 1.0
        },
        "GatherResourceModifiers": {
          "Wood": 0.5,
          "Stones": 0.5,
          "Cloth": 0.5,
          "Raw Wolf Meat": 0.5,
          "Raw Chicken Breast": 2.0,
          "Bone Fragments": 0.5,
          "Animal Fat": 0.5,
          "Metal Ore": 0.5,
          "Sulfur Ore": 0.5,
          "Water": 0.5
        },
        "PickupResourceModifiers": {
          "Stones": 2.0,
          "Wood": 2.0
        },
        "QuarryResourceModifiers": {},
        "SurveyResourceModifiers": {}
      },
      "Settings": {
        "ChatPrefix": "Gather Manager",
        "ChatPrefixColor": "#008000ff"
      }
     
  15. With those settings it was 100 wood per hit with a hatchet. So that is right. I was also getting 8000 stone from boulders, which seems too high. I'm going to test a bunch on a local server tonight to get it exactly right. If it's informative (like yields from boulders) I'll post it here.
     
  16. Haven't checked yet but I just thought of something, if I remember correctly the item amount is an int and I'm casting the multiplier because I'm doing 'amount *= multiplier' so that could explain it being 0, I'm going to release an update tonight which adds a command to change the time between gathers for the Mining Quarry and I'll update this then as well so that you can use values < 1.
    [DOUBLEPOST=1434706745][/DOUBLEPOST]
    Strange, and yes please keep me informed of your findings, and any steps taken to reproduce this if possible :)
     
  17. Hey, that is great! I've been thinking of adding some extra twist to the "survival" side and having multipliers working the other way round they initially were intended to is just what I've been waiting for. Thanks! Sounds like using integers could just solve the problem. :-D
     
  18. works fine exept:
    - picking up stones and wood on the ground (doesn't seem to affect the gater.rate pickup thing
    - there is no option for "metal fragments" & sulfur in the quarry / mines
    thanks for your time !
     
  19. Only getting 2x gather when setting config to 2.5x for pickup on cloth. Picks up 40 cloth instead of 50.

    "PickupResourceModifiers": {
    "Cloth": 2.5
    }