GatherManager
Moved
Total Downloads: 59,074 - First Release: Oct 23, 2014 - Last Update: Aug 27, 2017
- 4.93893/5, 131 likes
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Great plugin, thanks! Just having an issue with multipliers < 1.
I have tried to decrease the resource yield (yes! to make life tougher) but I keep getting zero resources if I use values like 0.5 or 0.2. No error messages though.... -
thanks I figured it out took a sec but I got it felt stupid afterwards but that's learning.
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Gather-Rate on Animals not working?
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gather rate not working on animals, and the gather rate is not consistent, if i have it on x20 , it gives me 700 and then 30 and so on...
bit weird
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And it might actually help as well if you could post your config. -
Will the update effect the plugin?
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This is part of my config, I set the gather modifiers individually before the update and then did * 4 just to cover everything. But I seem to be getting more resources from nodes than expected.
Code:"GatherDispenserModifiers": {}, "GatherResourceModifiers": { "Wood": 4.0, "Stones": 4.0, "Sulfur Ore": 4.0, "Metal Ore": 4.0, "Animal Fat": 4.0, "Raw Wolf Meat": 4.0, "Cloth": 4.0, "*": 4.0 }, "PickupResourceModifiers": { "Stones": 4.0, "Wood": 4.0 }, "QuarryResourceModifiers": { "Metal Ore": 10.0, "Stones": 10.0, "Sulfur Ore": 10.0 },
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Anyway I can get the old version back? Everyone is complaining on the server about it. Would it even be compatible?
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Previous versions if you don't want to edit the significantly better new one. -
How much Wood do you currently gain from hitting a tree once? -
Here is my config. Getting zero resources out of resource nodes and animals when using Gather Resource Modifiers < 1.
Code:"Options": { "GatherDispenserModifiers": { "Tree": 1.0, "Ore": 1.0, "Flesh": 1.0 }, "GatherResourceModifiers": { "Wood": 0.5, "Stones": 0.5, "Cloth": 0.5, "Raw Wolf Meat": 0.5, "Raw Chicken Breast": 2.0, "Bone Fragments": 0.5, "Animal Fat": 0.5, "Metal Ore": 0.5, "Sulfur Ore": 0.5, "Water": 0.5 }, "PickupResourceModifiers": { "Stones": 2.0, "Wood": 2.0 }, "QuarryResourceModifiers": {}, "SurveyResourceModifiers": {} }, "Settings": { "ChatPrefix": "Gather Manager", "ChatPrefixColor": "#008000ff" }
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[DOUBLEPOST=1434706745][/DOUBLEPOST] -
Hey, that is great! I've been thinking of adding some extra twist to the "survival" side and having multipliers working the other way round they initially were intended to is just what I've been waiting for. Thanks! Sounds like using integers could just solve the problem. :-D
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works fine exept:
- picking up stones and wood on the ground (doesn't seem to affect the gater.rate pickup thing
- there is no option for "metal fragments" & sulfur in the quarry / mines
thanks for your time ! -
Only getting 2x gather when setting config to 2.5x for pickup on cloth. Picks up 40 cloth instead of 50.
"PickupResourceModifiers": {
"Cloth": 2.5
}