GatherManager

Moved

Total Downloads: 59,073 - First Release: Oct 23, 2014 - Last Update: Aug 27, 2017

4.93893/5, 131 likes
  1. Mughisi submitted a new resource:

    Increased Gather Rate - Basic plugin to increase the amount of items gained from gathering resources.

    Read more about this resource...
     
  2. Just a request: Possible to add an option to also up the amount of resources you get from a Tree/Rock? So say a Tree normally gives 1000 wood, have it so it gives 1500wood, etc....
     
  3. LuaScriptException: [string "m-CraftingRate.lua"]:129: attempt to perform arithmetic on field '?' (a nil value)
     
  4. Will this be updated for the new Oxide?
     
  5. ?
    This one is for Oxide 2 for the experimental one, and should be working.
     
  6. OH, seen the error the guy had above me, so didn't dare to install it.

    **and I meant for the udpated Oxide (for latest rust patch, not Oxide2, sorry)
     
  7. The error he posted was actually for another plugin, but the 3 plugins to increase gather rate, build rate & crafting rate have similar names :p
    This plugin still works with the current version yes :)
     
  8. Sweet. :) Installing now. HUGE help! I'm going to private message you, got a quick question.
     
  9. i need help this instalation thing is not like in the legacy, how do i make the scryps and how do i configure my server to have different plugins?
     
  10. You just have to put all the plugins that you want to use in your plugin folder and load them through the server console or restart the server, if a plugin uses a configuration file it will be automatically generated in the config folder.
     
  11. this allows people to break walls faster how could i change that?
     
  12. This should normally not affect it since items have different modifiers for each action, basically all this does is increase the gather proficiency of the tool, for it to affect the speed of breaking walls it would need to modify the demolish proficiency.

    Code:
    public class MeleeAttack : Item.Module
    {
        public float attackDamage;
        public float[] buildProficiency;
        public DamageType damageType;
        public float[] demolishProficiency;
        public float gatherProficiency;
        public float maxDistance;
    }
     
  13. is this the full cfg? im new in this things :/
     
  14. That's the code that's being altered, just added it to show what exactly what is listed for the tools to show that gathering has nothing to do with destroying walls. (post above mine).
    The config should be automatically generated the first time you load the plugin and you just use the command "/gather x" where x is the increase of resources.
     
  15. Mughisi, i'm sorry but the config didn't load... may you put this plz ? ah and hum the plugin increased building rate too... thanks you ! :)
     
  16. This isn't working on my server at all, and the craft one. The build one works just fine.

    There are config files but both are empty for this and craft?

    I get errors like this:
    [Error] Failed to initialise plugin m-GatherRate (NullReferenceException: Object reference not set to an instance of an object)
     
  17. Code:
    {
      "Settings": {
        "ChatName": "Gatherer",
        "Multiplier": 1
      },
      "Messages": {
        "Error": "The new multiplier must be a number!",
        "Modify": "Resources from gathering is set to: x{multiplier}!"
      }
    }
     
  18. Thank you... I've only just started running a server.

    Is there a way to set this to auto run on restart?
     
  19. It should automatically set the value on server start to the value <Multiplier>.
     
  20. Very fast and helpful responses, thank you very much...

    Just need to increase the yield from stuff now!