1. After upgrading animals go, but there is spam in the console
    Code:
    Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)
     
  2. I just realized I am getting the same Code (Text)....

    Same.
     
  3. Yes, we are getting the same and our animals and BotSpawn NPC's are off tap, hyper aggressive and super fast.
     
  4. .............
    getting the same Code
     

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  5. I'm thinking this issue is beginning to affect server lagging. Lots of complaints.
    Never had lagging issues before, and since this seems to be the only issue at the moment

    Deductive reasoning...
     
  6. Same draindoc, having lag complaints too.
     
  7. Actually after updating to newest build 2.0.3608, I was convinced I had this "Failed To Create" solved.

    After around a half an hour or so, of server running, after current update......It started again.

    Very sad
     
  8. what is a solution with this shit
     
  9. I am sure that Wulf is fully aware of this Bug?/Problem?/Issue?......and is working tirelessly on it!

    At least I am really hoping so.........cause yeah.....this really kinda sucks.
     
  10. Wulf

    Wulf Community Admin

    It's not from Oxide, the only thing that was caused by Oxide before was the conflicting protobuf that caused AI not to load, now it uses the same one as Rust again. Oxide doesn't do anything with AI or the Rust game mechanics, only plugins that modify AI or spawning and Rust itself.
     
  11. by installing the original RUST server all the animals go and there are no Navmesh errors, adding the Oxide server (the latest version), without downloading plug-ins, animals immediately get up and errors appear on Navmesh.
    I apologize for my bad english, google translate is not very translator :)
     
  12. Wulf

    Wulf Community Admin

    Not sure what to say, but there isn't anything in Oxide that does anything to AI.
     
  13. I specifically rechecked on another computer.
    Downloaded a clean server via SteamCMD
    I started the server clean = the animals walk, fight and so on, no problems
    Stopped the server, added Oxide, launched the server = not one animal walks (one error appeared
    [10/22/2017 21:04:52] ReflectionTypeLoadException: The classes in the module can not be loaded.)
    Try it and you will have the same experience with a pure Rust and a Rust + oxide
     
  14. Wulf

    Wulf Community Admin

    Only way you'd get that is by using an old Oxide build. That hasn't been an issue for the past 10 builds and 3 releases. That specific issue was caused by the conflicting protobuf-net versions, which was fixed when I went back to the version Rust uses.
     
  15. I downloaded it 5 minutes before installing the server from here
    Oxide for Rust | Oxide
    The bug not only for me, but for at least 5 well-known and popular Russian projects, technical support says that all their servers have such a problem, I thought the problem was in hosting, but this problem is absolutely on all Russian servers, whatever hosting they are were, even on the local there is this problem.
     
  16. Wulf

    Wulf Community Admin

    Issue was fixed, so not really possible to still be getting that. Either your install is not fully updated, else you're pulling an old version still somehow.
     
  17. I pumped the oxide back from the Github a second ago, but nothing has changed, but I replaced all the files with new ones, but this problem is absolutely for all the servers that I know
    I can give you my server + the last oxide, you run it and this problem you will have
     
  18. Wulf

    Wulf Community Admin

    So far you're the only one I can see still having the issue here, fixed for everyone else that updated.
     
  19. @Wulf we have same problem... AI not move . We download clean server from steamCmd Install Oxide. And run
    Server.cfg

    Code:
    server.hostname "_____ "
    server.maxplayers 100
    server.level "Procedural Map"
    server.seed 2542455
    server.worldsize 3500
    server.description "_______)"
    server.headerimage "______"
    server.url "_______"
    server.salt 1
    server.pve False
    server.secure True
    craft.instant False
    server.radiation  True
    fps.limit 300
    rcon.web "1"
    server.saveinterval 600
    server.itemdespawn 360
    server.userid 0
    server.stability 1
    nav_disable False
    nav_wait True
    nav_grid true
     
  20. Wulf

    Wulf Community Admin

    Make sure you're installing the latest Oxide.References.dll, and that you aren't trying to manually load any protobuf-net.dll files through any extensions or other plugins. Should be no protobuf-net.dll in your Managed directory, as both Rust and Oxide merge into other DLLs instead.