I have Oxide build 2.0.3600 spamming into the console. Oxide build 2.0.3608 will fix the problem?
Failed to create agent because it is not close enough to the NavMesh
Discussion in 'Rust Discussion' started by Bear 9, Oct 21, 2017.
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Wulf Community Admin
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Search in folder with server -
And what about hurtworld. Remove this file too ? -
Wulf Community Admin
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RustDedicated_Data/Managed File!? -
Wulf Community Admin
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Wulf Community Admin
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I'm getting this shit
Code:Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 674) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 674) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 674) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 674) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 674)
C'mon facepunch, stop adding bullshits to the game and start to fix the plenty of bugs that it has!!!!! -
strange... i have this isue too. i have new oxide, i removed protobuf-net.ddl, reboot and still... animals are fuc*ed up (they move but they are stupid). i thinked to make full reinstall of server but how to backup blueprints ?
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It'd appear like yesterdays Oxide update fixed the Navmesh error.
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Someone has fixed it? Problem still persists, even after update to the last oxide.
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Wulf Community Admin
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PD: C'mon facepunch, stop adding bullshits to the game and start to fix the plenty of bugs that it has!!!!! -
for me not ;/ everything is up to date and still spam in console ;/
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Hey guys,
We've released a new update today (changeset 23432), we hope this should resolve the issue. The AI was incorrectly spawning on the constructions layer.