1. I have Oxide build 2.0.3600 spamming into the console. Oxide build 2.0.3608 will fix the problem?
     
  2. Wulf

    Wulf Community Admin

    Oxide doesn't have anything to do with the error in this thread. The only relation Oxide had was with AI not moving from the conflicting protobuf-net, which was resolved days ago.
     
  3. Thx !!!
    And what about hurtworld. Remove this file too ?
     
  4. Wulf

    Wulf Community Admin

    You can, it won't be used unless you have something loading it such as an extension or plugin.
     
  5. Hey Wulf!.....Just so I am clear on the whole "protobuf-net.ddl" thing.....are you saying that that file should "Not" be in our
    RustDedicated_Data/Managed File!?
     
  6. Wulf

    Wulf Community Admin

    It doesn't need to be, but unless you have something loading that it won't harm anything. I'd suggest removing it anyway though.
     
  7. Next, probably really stupid question, but........Do I need to shutdown server in order to get rid of protobuf-net.dll file?
     
  8. Wulf

    Wulf Community Admin

    Generally no, but it'd be best to, especially if it's being used.
     
  9. Thanks Wulf!
     
  10. is the problem still existing?
     
  11. I'm getting this shit
    Code:
    Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)
    Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)
    Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)
    Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)
    Failed to create agent because it is not close enough to the NavMesh
    (Filename:  Line: 674)
    
    seems it happens after 150k entities

    C'mon facepunch, stop adding bullshits to the game and start to fix the plenty of bugs that it has!!!!!
     
  12. strange... i have this isue too. i have new oxide, i removed protobuf-net.ddl, reboot and still... animals are fuc*ed up (they move but they are stupid). i thinked to make full reinstall of server but how to backup blueprints ?
     
  13. Copy the folder "my_server_identity"
     
  14. It'd appear like yesterdays Oxide update fixed the Navmesh error.
     
  15. Someone has fixed it? Problem still persists, even after update to the last oxide.
     
  16. Wulf

    Wulf Community Admin

    Nothing has changed in Oxide for Rust, not related to Oxide as Oxide does not modify or control the AI without plugins.
     
  17. Yeah, I know that Oxide is not related with AI, but that guy posted that the update Fixed the problem for him.

    PD: C'mon facepunch, stop adding bullshits to the game and start to fix the plenty of bugs that it has!!!!!
     
  18. for me not ;/ everything is up to date and still spam in console ;/
     
  19. Hey guys,

    We've released a new update today (changeset 23432), we hope this should resolve the issue. The AI was incorrectly spawning on the constructions layer.