Factions

A Faction system with Leaders, Taxes, Trades, Ranks, Kill Rewards, and MORE!

Total Downloads: 2,712 - First Release: May 20, 2016 - Last Update: Oct 27, 2017

5/5, 24 likes
  1. I just implemented a Challenge system that allows a faction member to challenge the leader. If a player challenges the leader it gives a 15 minute warning to the player and the leader. After that time, it allows FF and Building destruction between those two players. If the challenger kills the leader, the leader is set back to 0 playtime and the next player up becomes leader. If the Leader wins, the challenger is removed from the faction. If the player logs off during the challenge it ends. If the leader logs off during the challenge it does NOT end.

    I need some testers. Let me know (keep in mind the version you will test also have several other changes). Thanks!
     
  2. I found that this was happening if someone was in the Rebels. I have fixed it in the version I hope to release tonight.
     
  3. I love this idea, its very helpful with my RP server. It would be super helpful to have the leader of each faction assignable by admins. That way it operates as 3 "countries" each one with a leader who can set taxes etc for their nation.
     
  4. I have to finish testing the challenge system, once that is tested I'll quickly throw in faction leader assignment by admin, and faction invite only. It should be able to go in by this release.
     
  5. Everything is implemented and tested the best I can. I found a problem with faction leaders playtime in that it only checks players online. There might be someone offline with a higher playtime. Once I revamp that, I'll release.

    Thanks!
     
  6. One more thought that might be helpful.... On server join players would have no idea what faction they'd like to join. It might be nice to have a postpone option so that they can pick later. I know its possible to do via the text commands, but thats complicated and a random player wouldnt know how to do that..... Maybe if there was an "ask me later button" which would put them in the rebels but asked them again every time they joined the server until they selected one or officially selected rebels?
     
  7. That makes sense. I'll throw a timer option that looks for all players in Rebels and prompts with GUI for selection. The frequency can be set via config.
     
  8. i got a request xD can you also add so you can see how much tax there in on each faction on /faction list?
     
  9. Ya that makes sense. I'll add it at the top. I am also going to add /faction status .... which will produce faction names, leaders, taxes, and possibly configured options (example, Leader Rally Spawns: Enabled or Disabled).
     
  10. sounds very nice! i have another idea, but it is complex as hell. i am not sure if it would fit this plugin or not. well i will throw the idea at you anyways ;)

    it would be awesome if you as a faction could claim/capture monuments/radtows and then get a reward x hour for keeping it. you could go into a enemys radtown and type !claim and it would show a msg like this in chat "Faction x is trying to capture Trainyard!" you then needed to hold it for x minutes or so. i dont know if this is a bad idea, just had to come out with it ;)
     
  11. I would think it would be a different plugin. I can tell you this. I once had "zones" setup that had a warp point for each faction. The faction would warp in and there would be several chests with C4. The objective was to build in the center of the arena as there were CustomLootSpawns there. The longer you held it the more boxes you could loot. I was loading them with "paper" and had paper sellable on GUIShop. I know this isn't exactly what you are asking for but it might give you some ideas. With many of these things you need to find tools to fit what you want to do versus making a tool to fit it (if that makes sense).

    I'll keep it on the radar but I doubt I will tackle it anytime soon!
     
  12. Could be faction leader assigned. or based off of previous variables that assigned the main leader
     
  13. I added a faction leader assignment via admin. I also added faction invite by faction leader. Both are releasing "hopefully" tonight. I keep adding more.. this is spiraling out of control!
     
  14. Absolut updated Factions with a new update entry:

    1.5

     
  15. Absolut updated Factions with a new update entry:

    1.5

     
  16. Absolut updated Factions with a new update entry:

    1.5


    [DOUBLEPOST=1464748214][/DOUBLEPOST]Sorry for the 5 billion posts. Minor crap I missed...
     
  17. Absolut updated Factions with a new update entry:

    1.5


    [DOUBLEPOST=1464750741][/DOUBLEPOST]If anyone wants to type a better DESCRIPTION I'd greatly appreciate it... lol.
     
  18. Absolut updated Factions with a new update entry:

    1.6

     
  19. Absolut updated Factions with a new update entry:

    1.6

    ...[/quote]

     
  20. A heads up for anyone downloading the recent updates. I am going to push a small update shortly that implements /faction invite and /faction kick for the Faction Leaders instead of using the /faction assign/unassign designated for Admins. I realized the assign/unassign was a bad idea for leaders as they would be able to assign/unassign players from any faction not just their own. In short, it was broken IMO.

    I am testing the commands and will release it soon after. It will not break any data files or config so don't fret on downloading the existing updates.