Absolut updated Factions with a new update entry:
3.3.6

Factions
A Faction system with Leaders, Taxes, Trades, Ranks, Kill Rewards, and MORE!
Total Downloads: 2,749 - First Release: May 20, 2016 - Last Update: Oct 27, 2017
- 5/5, 24 likes
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How do I as admin assign a leader to a Faction. I can not find the menu anywhere.
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Yep, it is enabled. But i can't find the menu to assign leaders after that. It should be under admin right?
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Hi, What is the area of fractions and how it works?
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Any idea on this :
How to see messages in console when "Use_FactionChatControl": is on true ? :/ -
[DOUBLEPOST=1471988449][/DOUBLEPOST]
Puts($"{player.displayName}: {message}");
in the code in the place shown below...
It should output all messages to console. (untested but I did something similar in the past) -
and could you make the seizure of the area using fractions? Let's build a fortress, adding to the NPC faction ATTAC NPC kills and authorizes in an Enclosure tools thereby capturing a given area, or simply destroying this fortress, lower fortress = less area, a large fortress a large area, we can give rate bonus players factions whose territory, and reduction in rate to those players who are on the territory of a foreign faction, also allow other factions bedraggled by the outpost let apply for the siege, as it happens in MMO, I think it would be great
Last edited by a moderator: Aug 24, 2016 -
From what I have gathered you want to allow Faction Zones to be "captured" by a difference Faction? I have thought about this issue alot and have never found a good method of tracking what requires capturing... (Tool cupboards?; zone occupancy built percentage?; none seem to fit the build).
You also want gather bonuses for faction members within the faction zone? This could be done pretty easily.
I think you want a way for the Faction zone to grow with influence?.. Not sure what would trigger that. I have talked about counting entities built but players would then build a ton of hovels to make the zone bigger?
I just dont really want to add to this mod anymore, it is already a hot mess.
Try to explain more clearly what you want and I can see what I can do.
Thanks! -
Doesn't work
Tried to unload/reload Factions, restart serv, restart Rustadmin, and no Factions messages in console :/ -
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I don't have the leader mangement button. Leader selected by admin is turned on in options
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2. Great.
3. I suggest to make not destroyed fortresses and without an opportunity to construct them more, static fortresses on the card with a possibility of installation of the doors after annexation of territory. -
Korven great suggestions!
Here is what I am going to do. This was my first mod; and since I feel I have grown considerably in writing them. I am in the process of releasing two new mods that are much better written..
What I'd like to do is take this concept to a fresh mod. I will import much of the functionality I like from Factions but likely break it into modules.
So I will probably call it something new and then have dependency mods that handle each of the different functions; Taxes would be a separate mod, battle zones, trade skills, leader challenges, etc.
So keep a look out and I will hopefully have something in the near future. -
Thanks for the answer
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Thanks for fixing the leader problem
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Would it be possible for players to create their own factions without me interfering?
Id really like a cross between this plugin and the Clan plugin.
Everyone starts as a normal player, someone creates a faction (or clan) and they invite others to join.
The taxation, lusty and auto auth all still being an option.
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you should create a new plugin called "factions - light" hehehe<3 -
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I've just replied to your PM regarding TrollTax too.
Let me know if i can help out with anything,