
Explosives Modifier
Allows you to modify explosive damage and radius
Total Downloads: 2,889 - First Release: Mar 6, 2015 - Last Update: May 3, 2017
- 4.7/5, 10 likes
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Last edited by a moderator: Mar 26, 2017
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Is there any way to modify explosive damage caused by sachel charges? I'm working on a wild west server and want to take out c4 and use sachel charges and beancans for raiding with (tnt).
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Does this plugin work on rockets as well? All three types? I didn't see anything about rockets in the overview...
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Code:void OnWeaponThrown(BasePlayer player, BaseEntity entity)
Code:void OnExplosiveThrown(BasePlayer player, BaseEntity entity)
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Wulf Community Admin
Wulf updated Explosives Modifier with a new update entry:
1.3.2
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I'm sorry if this question has been asked before, but is there a way to tweak the amount of damage that Satchel Charges do in this version of the plugin? I installed it, and didn't quite manage to make that particular bit work. I wanted to encourage strategic placement of Armored Doors in my Rust balance overhaul, and do so by reducing the amount of satchels needed to break sheet metal from 4 to 3.
Thank you in advance -
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[Explosives Modifier] Configuration file updated.
Failed to call hook 'StickyGrenades' on plugin 'ExplosivesModifier v1.3.2' (IndexOutOfRangeException: Array index is out of range.)
at Oxide.Plugins.ExplosivesModifier.StickyGrenades (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.ExplosivesModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
[Logger] LoneWolf (76561198090024116) ran command: /stickygrenades
[Logger] LoneWolf (76561198090024116) ran command: global.vanish True
Failed to call hook 'StickyGrenades' on plugin 'ExplosivesModifier v1.3.2' (IndexOutOfRangeException: Array index is out of range.)
at Oxide.Plugins.ExplosivesModifier.StickyGrenades (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.ExplosivesModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
Could I set 1 c4 wood, 2 c4 stone, 3 c4 metal and 4 c4 armored with this plugin? Thanks.
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Could you build in permissions?
I would love to have the ability to give certain groups improved explosives or improved explosive settings. -
works well
can we get console commands for these to pair up with the chat commands? -
This plugin appears to work fine when I increase the damage percentage for rockets but does nothing when I try to modify the damage for timed explosives. Regardless of whether I set timed explosives to 100% or 1000%, its the same amount of damage. Any suggestions? I would love to buff the damage of rockets AND C4 on my server a tad.
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This mod not working for C4,you can set any % and the damage will be still same.
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its not working no more
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something has changed for deployed c4, a quick fix would be to alter explosive ammo in the config as it effects c4 now as well
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Would love to see an update for this mod to fix C4 damage.