
Explosives Modifier
Allows you to modify explosive damage and radius
Total Downloads: 2,889 - First Release: Mar 6, 2015 - Last Update: May 3, 2017
- 4.7/5, 10 likes
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Anyone have a version of this plugin that changes timed explosive damage to a flat 250 across all structure tiers?
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Explosive Bullets are C4, If you change the Explosive Bullets to 10%, the C4 changes to 10% also. And the Explosve Charge section doesn't work since the C4 is controlled bij the bullets.
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THE SERVER MUST BE RESTARTED TO SEE DAMAGE CHANGES?
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Wulf Community Admin
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as I do that the walls are broken c4 5 instead of 3
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I realise now I am mixing up my plugins and posted this question to the wrong developer. Please delete this post
Last edited by a moderator: Nov 3, 2016 -
This has stopped working post wipe update for me, do you have any advice?
The plugin loads it just doesnt affect the damageLast edited by a moderator: Nov 10, 2016 -
[12/06/2016 16:00:54] [Oxide] 15:59 [Error] Error while compiling ExplosivesModifier.cs(331,46): error CS1061: Type `string[]' does not contain a definition for `Contains' and no extension method `Contains' of type `string[]' could be found. Are you missing `System.Linq' or `Oxide.Core' or `UnityEngine' or `Facepunch.Extend' using directive?
how to fix ? -
Edit: Thank You Calytic for fixing it.
Here's the fix. -
I am was trying for (/explosivedamage ammo.rocket.hv 150) any chance this could be in a future update? Or if you know of a way to do this in another plugin please share i would be grateful.
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Update the plugin, it does not work!
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Is there a configuration for configuring the time needed to explode?
For example, I want a ballistic rocket, which goes up and then falls down, and explodes on contact. -
Mughisi updated Explosives Modifier with a new update entry:
1.3.1
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The new update for the plugin is not reading the damage.
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It's also not making anything sticky
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The version above these posts still works.