If I can somehow get a hold of the assembly file from when it was still working...
I know it was working when I started playing at alpha 16 and when I started server hosting they kept working for a long time. They only removed the ability to craft them but admins could still spawn them and use them even after the mod files were implemented.
Explosive keg damage
Discussion in 'Reign of Kings Discussion' started by Ruby, May 21, 2017.
-
Attached Files:
-
-
I know the kegs still worked after that as I have been using them to remove buildings (before I knew the build command and was confident enough in using it)
-
Last edited by a moderator: Oct 4, 2017
-
[DOUBLEPOST=1507305617][/DOUBLEPOST]In Alpha 5 we have something like this:Attached Files:
-
-
Can you send me the whole assembly.dll?
-
-
Would there be a way to trigger "/build cube 5 air" from the sound of the explosion or the explosion animation starting at the /pos of the placed explosive keg? Let the keg explosion animation account for the blocks disappearing?
Last edited by a moderator: Oct 18, 2017 -
Possible but then that would remove the whole point of damage as that only affects cubes and not entities, not to mention it is a certain destroy, unlike the 9k splash damage it would do otherwise.
-
-
-
we could do a /butcher command to kill animals with the keg. i let players drop wolfs. would be a nice counter to it
-
I actually have found a piece of code that I can use to re-initiate the explosion though I would need to know when the actual keg is placed.
-
Here's a really good example. Recorded this last night and made a video for it this morning.
-
That was a fun way to do a server wipe !
-
-
my poor server
-
Nevermind on that you seems to have found what you were looking for to event damage. The when placed should already be available on the code.
-
[DOUBLEPOST=1522603536][/DOUBLEPOST]If enough people want the kegs with configurable damage for both entity and cube damage I will implement this and publish it. -