no.. i made a arena and downloaded the deathmatch plugin and when we start the event the server lags up like hell untill we stop the event.
[DOUBLEPOST=1446223529,1446161712][/DOUBLEPOST]help please
EventManager
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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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probably because your arena is way too big XD and the server cant handle it
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no.. i tried with little arena 3 players on the server.. and it gets delay when u kill and lags
[DOUBLEPOST=1446228348][/DOUBLEPOST]please help me figure this out -
any errors in the console?
with last patch i used it with a huge arena and 10 to 15players on and exept the client side lag, the server wasnt lagging. -
could u add me on steam? (sporkyzz) u can try to join and se
[DOUBLEPOST=1446248139,1446232322][/DOUBLEPOST]please? -
I think the rewards might have stopped working after the last update. /reward shop no longer opens a gui but the event.reward functions still work
this is from my rcon panel
> event.reward smg.2 1000 CustomSMG 1
[Oxide] 10:09 PM [Info] [BetterLoot] BetterLoot: Refreshed 6 containers (0 destroyed)
> event.reward list
[Oxide] 10:09 PM [Info] [Event Manager] You dont have any rewards set yet. -
Just do event.reward to see how to use the command
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The plugin compiles correctly and commands work but did not save. Also the gui isn't working.
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please help me about the lagg.. add me on steam sporkyzz
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and again that's not how you use the commands, read the overview or do event.reward in the console -
thanks guys.. not helping
[DOUBLEPOST=1446330845,1446321969][/DOUBLEPOST]we get bad fps and server lag -
event.reward add "name" "cost" "kit/item" "amount" got it
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Event Manager | Page 24 | Oxide
up any way to do?
Regard -
Hi Reneb is it possible to switch between 2 spawnfiles (2 events) with TimedExecute you know or something else?
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Hi there, I have a problem that when I have the event manager running with event.launch it will spam chat every XX seconds, this is fine but it doesnt stop, is there a way to make it that is no one or not enough players join to reach min players after a set time it will then close the event and wait the given time till it starts the next event?
I tried setting min players to 0 but didn't seem to work -
event.launch
[Oxide] 10:44 AM [Error] Failed to call hook 'ccmdEventLaunch' on plugin 'EventManager v1.2.17' (KeyNotFoundException: The given key was not present in the dictionary.)
[Oxide] 10:44 AM [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.OnEventOpenPostAutoEvent () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.LaunchEvent () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.ccmdEventLaunch (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 -
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I was just wanting to know if the auto event is designed so that I can having it on 24/7, reason being is I am currently only person with console access so can only host events when I am on, and between work, kid and other things some days I don't have much time.
So I wanted to confirm if auto event is something that can be left on and say will host a event every 30 minutes but only message for 3 minutes (every 30 seconds) or something like that.
Reason is currently it just spams chat every 30 seconds and will never stop. -
like i say you in config folder edit your eventmanager file in Announce Open Interval line you replace 30 by 1800 then message come all every 30 mn if i good understand you (my english is limited)
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I want the event every 30 minutes. (done)
the event will go no longer than 10 minutes (done)
when the event is open it will notify you every 1 for no longer than 5 (done)
when the event closes and starts it stops sending messages (problem)
Hope that helps explain my problem.
Code:"AutoEvents - Announce Open Interval": 60, "closeonstart": "true", "gametype": "XX", "maxplayers": "8", "minplayers": "1", "spawnfile": "XX", "timelimit": "600", "timetojoin": "30" "AutoEvents - Interval between 2 events": 3600,