EventManager

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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. no.. i made a arena and downloaded the deathmatch plugin and when we start the event the server lags up like hell untill we stop the event.
    [DOUBLEPOST=1446223529,1446161712][/DOUBLEPOST]help please
     
  2. probably because your arena is way too big XD and the server cant handle it
     
  3. no.. i tried with little arena 3 players on the server.. and it gets delay when u kill and lags
    [DOUBLEPOST=1446228348][/DOUBLEPOST]please help me figure this out
     
  4. any errors in the console?
    with last patch i used it with a huge arena and 10 to 15players on and exept the client side lag, the server wasnt lagging.
     
  5. could u add me on steam? (sporkyzz) u can try to join and se
    [DOUBLEPOST=1446248139,1446232322][/DOUBLEPOST]please?
     
  6. I think the rewards might have stopped working after the last update. /reward shop no longer opens a gui but the event.reward functions still work

    this is from my rcon panel
    > event.reward smg.2 1000 CustomSMG 1
    [Oxide] 10:09 PM [Info] [BetterLoot] BetterLoot: Refreshed 6 containers (0 destroyed)
    > event.reward list
    [Oxide] 10:09 PM [Info] [Event Manager] You dont have any rewards set yet.
     
  7. Just do event.reward to see how to use the command
     
  8. The plugin compiles correctly and commands work but did not save. Also the gui isn't working.
     
  9. please help me about the lagg.. add me on steam sporkyzz
     
  10. gui doesnt work if you dont have any items in the reward
    and again that's not how you use the commands, read the overview or do event.reward in the console
     
  11. thanks guys.. not helping
    [DOUBLEPOST=1446330845,1446321969][/DOUBLEPOST]we get bad fps and server lag
     
  12. event.reward add "name" "cost" "kit/item" "amount" got it
     
  13. Hi Reneb is it possible to switch between 2 spawnfiles (2 events) with TimedExecute you know or something else?
     
  14. Hi there, I have a problem that when I have the event manager running with event.launch it will spam chat every XX seconds, this is fine but it doesnt stop, is there a way to make it that is no one or not enough players join to reach min players after a set time it will then close the event and wait the given time till it starts the next event?
    I tried setting min players to 0 but didn't seem to work
     
  15. event.launch

    [Oxide] 10:44 AM [Error] Failed to call hook 'ccmdEventLaunch' on plugin 'EventManager v1.2.17' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 10:44 AM [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.OnEventOpenPostAutoEvent () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.LaunchEvent () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.ccmdEventLaunch (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
     
  16. you have Announce Open Interval that do less spam message after that you have to event.start and event.end trick
     
  17. Thanks for that. I am aware of the event.start and event.end.
    I was just wanting to know if the auto event is designed so that I can having it on 24/7, reason being is I am currently only person with console access so can only host events when I am on, and between work, kid and other things some days I don't have much time.

    So I wanted to confirm if auto event is something that can be left on and say will host a event every 30 minutes but only message for 3 minutes (every 30 seconds) or something like that.

    Reason is currently it just spams chat every 30 seconds and will never stop.
     
  18. like i say you in config folder edit your eventmanager file in Announce Open Interval line you replace 30 by 1800 then message come all every 30 mn if i good understand you (my english is limited)
     
  19. I think we are on different pages.
    I want the event every 30 minutes. (done)
    the event will go no longer than 10 minutes (done)
    when the event is open it will notify you every 1 for no longer than 5 (done)
    when the event closes and starts it stops sending messages (problem)

    Hope that helps explain my problem.
    Code:
      "AutoEvents - Announce Open Interval": 60,      "closeonstart": "true",
          "gametype": "XX",
          "maxplayers": "8",
          "minplayers": "1",
          "spawnfile": "XX",
          "timelimit": "600",
          "timetojoin": "30"  "AutoEvents - Interval between 2 events": 3600,