EntityOwner
Moved
Total Downloads: 7,292 - First Release: Jul 23, 2015 - Last Update: Dec 8, 2017
- 5/5, 25 likes
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Can I clear the authorization of all cupboards for all people in the surrouding area i'm in?
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Please change your /prod command namespace to /entityprod or something other than "/prod". By having the same command namespace as the Prod plugin, you are creating a command registration conflict which breaks the /prod command for one or the other plugin based on whichever plugin loads first or was reloaded last. I like using both your plugin and Reneb's plugin, but your plugin was created after his, so I feel your plugin should ultimately be the one to alter it's command namespace to stop the command registration conflict.
I have been working around this by manually altering the code on each update to use /entityprod as the command, as it seemed like a logical replacement. This works great and allows both Prod and Entity Owner to work together in harmony. It would just be great to see this baked into the plugin to allow for both to work together out of the box. Thanks!
Here are the logs for when it happens. First is when prod was reloaded after updating. The second is from reloading your plugin after updating.
Code:[Warning] Prod has replaced the 'prod' chat command previously registered by EntityOwner [Warning] EntityOwner has replaced the 'prod' chat command previously registered by Prod
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Seems to be broken this patch.
EntityOwner.cs(1684,39): error CS1929: Type `Oxide.Core.Libraries.Covalence.IPlayerManager' does not contain a member `GetPlayer' and the best extension method overload `UnityEngine.ArgEx.GetPlayer(this ConsoleSystem.Arg, int)' requires an instance of type `ConsoleSystem.Arg' -
Calytic Community Admin Community Mod
Calytic updated EntityOwner with a new update entry:
3.0.9
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(14:06:54) | [Oxide] 14:06 [Error] EntityOwner plugin failed to compile!
(14:06:54) | [Oxide] 14:06 [Error] EntityOwner.cs(1762,24): error CS0029: Cannot implicitly convert type `int' to `BasePlayer'
(14:07:01) | [Oxide] 14:07 [Info] [ConnectionDB] Updating Luki4 [ 76561198070650078 ].
(14:07:01) | 192.168.1.1:56328/76561198070650078/Luki4 joined [windows/76561198070650078]Last edited by a moderator: Nov 5, 2016 -
Got an error after the update which forced me to go back to the previous version:
[Oxide] 12:28 [Error] EntityOwner plugin failed to compile!
[Oxide] 12:28 [Error] EntityOwner.cs(1762,24): error CS0029: Cannot implicitly convert type `int' to `BasePlayer' -
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Bug please update
(13:11:53) | [Oxide] 13:11 [Error] EntityOwner plugin failed to compile!
(13:11:53) | [Oxide] 13:11 [Error] EntityOwner.cs(1762,24): error CS0029: Cannot implicitly convert type `int' to `BasePlayer' -
I can not change the construction of the host.
I am doing the following:
1. I go up point-blank to the building
2. /unown all (Remove passed)
3. /own all Gogi /own Gogi /own all "Gogi" /own "Gogi"
chat appears: target player not found -
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Prev version seems to work with no problem, so....
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It would really be great if you would change your prod command so it can work with the Prod plugin. Command registrations are unique and it doesn't make sense for the community for 2 plugins to register the same command. This should really be something that is enforced by Oxide staff to ensure all plugins work together without conflicts. Reneb registered the prod command first by submission date, so your plugin should use eprod or entityprod because the prod namespace is taken.
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[11/05/2016 23:28:12] [Oxide] 23:28 [Error] EntityOwner plugin failed to compile!
[11/05/2016 23:28:12] [Oxide] 23:28 [Error] EntityOwner.cs(1762,24): error CS0029: Cannot implicitly convert type `int' to `BasePlayer'
whit new version -
3.0.9 Doesn't compile, use 3.0.8
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Hi, New plugin bug report
OxideCore: build 2.0.2665
Rust version: 1058.78
Code:[11/06/2016 13:40:45] [Oxide] 13:40 [Error] Error while compiling EntityOwner.cs(1762,24): error CS0029: Cannot implicitly convert type `int' to `BasePlayer'
Attached Files:
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Calytic Community Admin Community Mod
Calytic updated EntityOwner with a new update entry:
3.1.0
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It seems that I can't do /auth cupboard on players which are offline? Is that a bug or a "feature"?
Could this be fixed