EntityOwner

Moved

Total Downloads: 7,293 - First Release: Jul 23, 2015 - Last Update: Dec 8, 2017

5/5, 25 likes
  1. that is correct if entityowner works just like the facepunch system for saving entityowners.
    i was not sure if thats how entityowner did its work, as i had a vague thought of that entityowners actually went more by the foundation starter.
    But if the API still works the same but the source of the information just has changed, then i am all happy.
    Because i have been thinking of getting entityowner for so long but did not dare until i read all forumposts about performance :p.
    And the more i read, the more i wanted the plugin.

    Also want to give a big thank you to the author, keep up the good work :).
     
  2. Calytic

    Calytic Community Admin Community Mod

    Calytic updated EntityOwner with a new update entry:

    3.0.0

     
  3. Calytic

    Calytic Community Admin Community Mod

    Calytic updated EntityOwner with a new update entry:

    3.0.1

     
  4. Does the player your trying to give ownership to have to be online? I have tried when offline and says player not found? I am trying to give ownership to a player that I helped build so am part owner.
     
  5. Yes, the player has to be online.
    The function FindPlayerByPartialName only looks up the player name in BasePlayer.activePlayerList.
    Perhaps this could be changed to consider sleeping players and DeadPlayersList as well? ;) (I could do this myself right now but I'll leave this to Calytic since he's very active and this might be an easy change to integrate into the main plugin)
     
  6. Calytic

    Calytic Community Admin Community Mod

    Calytic updated EntityOwner with a new update entry:

    3.0.2

     
  7. With the newer versions of this plugin, how do I set the config to place all entity data in a folder, like the older versions? I can't seem to find it anymore in the config files. It's much neater than each file being placed in the data folder, it makes it hard to manually delete ownership very quickly with a high population server.
     
    Last edited by a moderator: Feb 28, 2016
  8. Calytic

    Calytic Community Admin Community Mod

    This plugin no longer requires a data folder or data files
     
  9. Okay, thanks! Do I still need to use owners.wipe after a server wipe? Also, there seems to be an issue if using the Remover tool with this plugin, that if players /remove a cupboard they become blocked forever until an unaffected player comes and places a new cupboard.
    [DOUBLEPOST=1456709561,1456702174][/DOUBLEPOST]Is there any way to fix the tool cupboards blocking building for players who /remove them? It seems to be a big issue on my server.
     
  10. Calytic

    Calytic Community Admin Community Mod

    No. I am not causing this and can not fix this. RemoverTool has to be patched.

    No.
     
  11. @Calytic - I saw in your last update it says that EntityOwners is no longer responsible for storing data. How are owners being tracked? I didn't notice any data files in 'Data' so I didn't know if I had something setup wrong.

    Thanks! :)
     
  12. Rust now tracks owner IDs itself.
     
  13. Thanks! Was tripping me out!
     
  14. Greetings everyone and @Calytic . It would be nice if you will be able to make storage of owners info in separate folder inside "data" folder like RustIO and Deathnotes do. Because it becomes very messy when there is more then 100 players.

    Thank you!
     
  15. EntityOwner doesn't store any data anymore.
     
  16. Sure it doesn`t. Screen shot is just about it =)
     

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  17. You're not on the newest version if it's still storing data like that.
     
  18. Calytic

    Calytic Community Admin Community Mod

    If you are on the most recent version, feel free to delete that data as it is no longer used
     
  19. Sure it does. Those are either remains from an older version or you aren't using the most recent one.
     
  20. Yup guys, you`re right! My bad)). Thank you))