Will take a look at it in around 16 hours ^^

Entity Limit
Limit entities per player
Total Downloads: 703 - First Release: Jun 4, 2016 - Last Update: Jul 20, 2018
- 5/5, 11 likes
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Do we have a list somewhere of the prefabs for building like doorways, windows, walls, foundations and such? I'd really like to slap a limit so people aren't building these massive bases that are lagathons.
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I too would like to limit how big players can build bases. I'm not as concerned with how many deployables (quarries, furnaces, sleeping bags, etc.) they place. Is this the correct plugin for that?
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Anyway, here's the items list Oxide API for Rust
I too would like to limit foundations.
I'm interested in implementing this for the coming wipe. Anyone got any ideas of roughly what sizes of base = what ent limit? I'm sure as soon as I tell my people they have a 1000 ent limit or something similar they'll all ask what size base that is so they can plan properly.
[DOUBLEPOST=1475593773][/DOUBLEPOST]What would also be cool is the ability to have an entity limit within a zone, I've been trying to find a way for players to put down a max of 4 small boxes in a pvpgod pvegod undestr town, I don't want nobuild or nodeploy because it stunts the growth of the town, and I don't want to have to always be online to paste in my premade huts. Having it coded would be sweet. -
I figure if I implement this then clans will just not clan up and pool their tool cupboard/high wall usage, I guess it'll be a case of finding a numbe rof high walls that doesn't limit solo players too much but also doesn't allow non clanned teams from making the same old giant compounds they've always made
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not work with cupboard.tool.deployed
and after remove this
[Error] Failed to call hook 'OnEntityDeath' on plugin 'EntityLimit v0.5.0' (NullReferenceException: Object reference not set to an instance of an object)Last edited by a moderator: Oct 9, 2016 -
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https://pp.vk.me/c637127/v637127160/132fa/jsIYPFIBhk8.jpg
not work with "fundation" and tool.cupboard
i am see chat notification, but entity not removeLast edited by a moderator: Oct 16, 2016 -
"cupboard.tool.deployed": 3,
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It works for you?
My plugin does not block the construction over the limit, only alerts -
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Почему это не работает stash.small?
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Code:
{ "MaxLimits": { "rock": 10, "torch": 10 } }
I wanna prevent the spamming of entities that lags the server if 2 or 3 are trying to perjudicate the srv.
Oww...
The plugin is only works when deploying on world?
or in crafting too ? -
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and I sets this:
Code:{ "MaxLimits": { "gates.external.high.stone": 20, "gates.external.high.wood": 100, "wall.external.high.stone": 100, "stash.small": 1, "small_stash_deployed": 1 } }
WHEN I REMOVE 1 CURRENT STASH
Code:(04:52:57) | [Oxide] 04:53 [Error] Failed to call hook 'OnRemovedEntity' on plugin 'EntityLimit v0.5.0' (NullReferenceException: Object reference not set to an instance of an object)(04:52:57) | [Oxide] 04:53 [Debug] at Oxide.Plugins.EntityLimit.EntityDestroyed (.BaseEntity entity) [0x00000] in <filename unknown>:0at Oxide.Plugins.EntityLimit.OnRemovedEntity (.BaseEntity entity) [0x00000] in <filename unknown>:0at Oxide.Plugins.EntityLimit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
WHEN I TRY TO DEPLY MORE THAN 1 STASH:
Code:(04:53:15) | [Oxide] 04:53 [Info] [Entity Limit] 1(04:53:25) | [Oxide] 04:53 [Info] [Entity Limit] 1 (04:53:29) | [Oxide] 04:53 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'EntityLimit v0.5.0' (NullReferenceException: Object reference not set to an instance of an object)(04:53:29) | [Oxide] 04:53 [Debug] at Oxide.Plugins.EntityLimit+PlayerLimit.Modify (.BasePlayer player, .BaseEntity entity) [0x00000] in <filename unknown>:0at Oxide.Plugins.EntityLimit.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0at Oxide.Plugins.EntityLimit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
and With this error, I have the Advice of the max amount but is Deployed anyway how many as I want... -
same problem on me server
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