Entity Limit

Limit entities per player

Total Downloads: 703 - First Release: Jun 4, 2016 - Last Update: Jul 20, 2018

5/5, 11 likes
  1. If you're completely wanting to take it out of the game and Entity Limit isn't working for you. Use Component Blocker, If that one is working or not, im not sure.

    Once the rewrite is done on this mod, it may work. But not sure.
     
  2. I might have to remove it since folks have run out of the things I am limiting due to decay, raids or simply from removing them. It appears none of these things return a credit to their limit count.
     
  3. It remains broken until the re-write of the mod is done.
     
  4. Hey. Question, does the count reduce if you destroy remove an item. In on my mobile so I can't check. The reason why I ask is the next function I'm adding to my pvx mod is an option to block PvP players and PvE players from building together using the tool cabinet.
    So what I want to know if does it track when they are destroyed and adjust as I will be recommending this mod to stop PvE players from grieffing by spammng tool cabinets everywhere.
     
  5. It remains broken until the re-write of the mod is done.

    It doesn't separate pve from pvp.... its not configed that way. Maybe in newer version. Hint hint @PaiN. :) lol
     
  6. I think you have misread it, or me typing a long message on message on my mobile meant I missed information.
    In short, I have a mod that allowed PvE and PvP on the same server, I am looking at adding some features and am looking at adding a limit to Tool Cupboards, So I wanted to know if this code tracks the placement count and would also reduce the count when that item is destroyed.
     
  7. Yes yes on destroy or /remove the entity count of the player will decrease.
     
  8. Is that a new update that's coming? Because right now it doesn't work when someone uses /remove or something decays. People can't place more of that entity if they are currently at their limit.
     
  9. If you read my previous posts you will see that I said that // Yes in the new update I will add the /remove & destroy thing.
     
  10. I've finished the rewrite :p Tomorrow I will do some tests and if everything goes well I will release the new update.
    I haven't done the Clans part because its not really hard to leave your clan use your player limits then join back the clan use the clan limits... I will have to find another way of doing that.
     
  11. As long as I can limit their building (Entities) it wouldn't matter if their was a clan section or not. If they are part of the clan, They can either use their limits to add onto the clan base or build alone. Most build alone anyways.

    Suggestion: Maybe in future updates, could there be a possibility to add a section for players with permissions that grant them more available entities than regular players, rather than just a permission to exclude them from the limits. Or maybe have both.
     
  12. Maybe add a 1 week cooldown on limit
    or 1 day? so if you leave the clan you're under their limit for another week or day
     
  13. I also took some time to create a version with the permission thing but it will be released after the normal one(without the perms).
     
  14. Awesome, that's ok, I'm going to put it in next wipe anyways so I have time.
     
  15. PaiN updated Entity Limit with a new update entry:

    0.4

     
  16. Would it be hard to integrate this with clan plugin aswell as make an option for "all entities built".

    A scenario would be: A clan builds usually ~20k ents on server. I would like to limit their entityuse to total 10k in the clan.
     
  17. That's a nice idea :p I will add that tomorrow.
     
  18. Awesome! Thanks for such a fast answer.

    Would it be a hard performance hit to warn players/clans that they're soon out of entities? Lets say they after each 1000 ents they build they get a warning like: You've built 1000 out of 10000 total entities allowed in clan.
     
  19. I will also add that :p
     
  20. You're awesome. Really appreciate it.

    Haha, one more thing I just realised that's regarding this.

    Having a max value for single players if they're not in a clan. If they get into a clan their entities will be added to the total clan amount.