Shutdown the server first, otherwise yes.
DynamicSigns
Creates dynamic signs that show the server death count and more soon
Total Downloads: 644 - First Release: Nov 15, 2015 - Last Update: May 9, 2017
- 5/5, 11 likes
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Wulf Community Admin
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ooh, looking forward to trying this out! I have a small scale battlefield/pvp/aim practice server this would go great on i think as an extra feature
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im problem
(05:55:41) | Error while compiling: DynamicSigns.cs(243,40): error CS1061: Type `Oxide.Core.Libraries.Covalence.IPlayerManager' does not contain a definition for `FindPlayerByObj' and no extension method `FindPlayerByObj' of type `Oxide.Core.Libraries.Covalence.IPlayerManager' could be found. Are you missing an assembly reference? -
Wulf Community Admin
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Yes I would have had to look
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hello excellent plugin, i'm not sure if this has been mentioned but when a npc dies the death sign count tallies it as a death, is there a way maybe to have two separate signs one registering player deaths and the other only registering npc deaths, thank you.
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Wulf Community Admin
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can we have 2 settings, one for each, i wish to have a separate sign for use w npcs only. and one for players, and if possible one to do players that are associated with it, like a team or faction... ect... can it be done, and if so i am happy to help out. just let me know.
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OK, am I doing it wrong? Can't get any sign to work.
I stand in front of a sign, and I have tried in,
chat /dynsign = get "No Usable Signs Could Be Found."
f1 Console - dynsign - get = "No Usable Signs Could Be Found."
I have permission set for Admin.
I did find this thou, /deaths something happens
returns this
/deaths set <field> <value> - set value
Fields:
ui:false
chat:trueLast edited by a moderator: May 31, 2017 -
plugin error ,....... am i doing something wrong?....
Code:Unloaded plugin DynamicSigns v0.2.0 by Wulf/lukespragg Loaded plugin DynamicSigns v0.2.0 by Wulf/lukespragg Failed to call hook 'OnServerInitialized' on plugin 'DynamicSigns v0.2.0' (NullR eferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicSigns.OnServerInitialized () [0x00000] in <filename un known>:0 at Oxide.Plugins.DynamicSigns.DirectCallHook (System.String name, System.Objec t& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg s) [0x00000] in <filename unknown>:0
Last edited by a moderator: Jun 3, 2017 -
I've been getting an error since the last update on 8-31-2017:
(07:43:44) | Error while compiling: DynamicSigns.cs(157,63): error CS1503: Argument `#1' cannot convert `System.IO.MemoryStream' expression to type `byte[]' -
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is this plugin dead?
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Wulf Community Admin
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Hey images not loading after last nights patch. (11/01/2018)
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getting error should i use deathsigns.cs?
Code:Error while compiling: DynamicSigns.cs(159,63): error CS1503: Argument `#1' cannot convert `System.IO.MemoryStream' expression to type `byte[]'