DynamicSigns

Creates dynamic signs that show the server death count and more soon

Total Downloads: 644 - First Release: Nov 15, 2015 - Last Update: May 9, 2017

5/5, 11 likes
  1. Wulf

    Wulf Community Admin

    Shutdown the server first, otherwise yes.
     
  2. ooh, looking forward to trying this out! I have a small scale battlefield/pvp/aim practice server this would go great on i think as an extra feature
     
  3. im problem

    (05:55:41) | Error while compiling: DynamicSigns.cs(243,40): error CS1061: Type `Oxide.Core.Libraries.Covalence.IPlayerManager' does not contain a definition for `FindPlayerByObj' and no extension method `FindPlayerByObj' of type `Oxide.Core.Libraries.Covalence.IPlayerManager' could be found. Are you missing an assembly reference?
     
  4. Wulf

    Wulf Community Admin

    Update Oxide.
     
  5. Yes I would have had to look
     
  6. hello excellent plugin, i'm not sure if this has been mentioned but when a npc dies the death sign count tallies it as a death, is there a way maybe to have two separate signs one registering player deaths and the other only registering npc deaths, thank you.
     
  7. Wulf

    Wulf Community Admin

    Yeah, I can exclude NPCs.
     
  8. can we have 2 settings, one for each, i wish to have a separate sign for use w npcs only. and one for players, and if possible one to do players that are associated with it, like a team or faction... ect... can it be done, and if so i am happy to help out. just let me know.
     
  9. OK, am I doing it wrong? Can't get any sign to work.
    I stand in front of a sign, and I have tried in,

    chat /dynsign = get "No Usable Signs Could Be Found."
    f1 Console - dynsign - get = "No Usable Signs Could Be Found."

    I have permission set for Admin.

    I did find this thou, /deaths something happens
    returns this

    /deaths set <field> <value> - set value

    Fields:
    ui:false
    chat:true
     
    Last edited by a moderator: May 31, 2017
  10. plugin error ,....... am i doing something wrong?....
    Code:
    Unloaded plugin DynamicSigns v0.2.0 by Wulf/lukespragg
    Loaded plugin DynamicSigns v0.2.0 by Wulf/lukespragg
    Failed to call hook 'OnServerInitialized' on plugin 'DynamicSigns v0.2.0' (NullR
    eferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.DynamicSigns.OnServerInitialized () [0x00000] in <filename un
    known>:0
      at Oxide.Plugins.DynamicSigns.DirectCallHook (System.String name, System.Objec
    t& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[]
    args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
    args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg
    s) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Jun 3, 2017
  11. I've been getting an error since the last update on 8-31-2017:
    (07:43:44) | Error while compiling: DynamicSigns.cs(157,63): error CS1503: Argument `#1' cannot convert `System.IO.MemoryStream' expression to type `byte[]'
     
  12. Same here, any help ? Thx.
     
  13. is this plugin dead?
     
  14. Wulf

    Wulf Community Admin

    No, just not high on the priority list right now.
     
  15. ok np just checking
     
  16. Hey images not loading after last nights patch. (11/01/2018)
     
  17. getting error should i use deathsigns.cs?

    Code:
    Error while compiling: DynamicSigns.cs(159,63): error CS1503: Argument `#1' cannot convert `System.IO.MemoryStream' expression to type `byte[]'