DynamicSigns

Creates dynamic signs that show the server death count and more soon

Total Downloads: 644 - First Release: Nov 15, 2015 - Last Update: May 9, 2017

5/5, 11 likes
  1. Works perfectly, thank you
     
  2. Love the plugin, when it is working it is very cool.
    Any idea on what makes it stop wulf?
    Is there something that can be done to give it a jump start again from our side once it does stop?
    I have tried reloading the plugin but that doesn't seem to do it.
    Thank you.
     
  3. Wulf

    Wulf Community Admin

    I'm not sure why it would stop, I'll have to look into it.
     
  4. I found if I unload and load DeathSigns it does start working again.
    So that is a work around maybe set a scheduled unload and load of the plugin every half hour or hour.
    [DOUBLEPOST=1458873425][/DOUBLEPOST]I am now running this ever 30 minutes through TimedEvents as a work around.
    "1800:unload DeathSigns",
    "1801:load Deathsigns"

    Edit: I might have to rethink that 1801 +1801 - 3602. lol
    [DOUBLEPOST=1458874986][/DOUBLEPOST]Okay I went the long winded way of unload and load every hour on the hour as per:

    "01:00.AM:unload DeathSigns",
    "01:01.AM:load Deathsigns",
    "02:00.AM:unload DeathSigns",
    "02:01.AM:load Deathsigns",
    "03:00.AM:unload DeathSigns",
    "03:01.AM:load Deathsigns"

    etc...

    It works anyway. LOL
     
    Last edited by a moderator: Mar 25, 2016
  5. Hi.

    Did you find why the automatic update of death numbers on signs stops from time to time ? Could it be due to a server reboot ? and Brngun you say that when automatic updates are not working anymore, you just unload and load again it is working again right ?
     
  6. Why not just use times commands and unload and load the plug in? There is a pluging out there to do that or use Rusty
     
  7. Wulf

    Wulf Community Admin

    I'll be taking a look and update a bit once I get a chance.
     
  8. Since the new update:
    Code:
    (01:03:21) | [Oxide] 00:03 [Error] DeathSigns plugin failed to compile!
    (01:03:21) | [Oxide] 00:03 [Error] DeathSigns.cs(146,67): error CS1503: Argument `#1' cannot convert `byte[]' expression to type `System.IO.MemoryStream'
     
  9. Oxide 2.0.2394 for 1002.82 (1696)


    [Oxide] 21:03 [Error] DeathSigns plugin failed to compile!
    [Oxide] 21:03 [Error] DeathSigns.cs(146,67): error CS1503: Argument `#1' cannot
    convert `byte[]' expression to type `System.IO.MemoryStream'

    Please fix
     
  10. Im getting this error:

    Error while compiling DeathSigns.cs(146,67): error CS1503: Argument `#1' cannot convert `byte[]' expression to type `System.IO.MemoryStream'
     
  11. Im getting this error:

    [Oxide] 07:45 [Error] DeathSigns plugin failed to compile!
    [Oxide] 07:45 [Error] DeathSigns.cs(146,67): error CS1503: Argument `#1' cannot convert `byte[]' expression to type `System.IO.MemoryStream'
     
  12. Wulf

    Wulf Community Admin

    Yes, it's outdated and needs to be outdated, but hasn't been a priority as it needs to be worked on a bit beyond just that yet.
     
  13. Ok. thanks Wulf :)
     
  14. d0x

    d0x

  15. Wulf

    Wulf Community Admin

    Wulf updated DynamicSigns with a new update entry:

    0.2.0

     
  16. Hi Wulf,

    Error while compiling: DynamicSigns.cs(243,40): error CS1061: Type `Oxide.Core.Libraries.Covalence.IPlayerManager' does not contain a definition for `FindPlayerByObj' and no extension method `FindPlayerByObj' of type `Oxide.Core.Libraries.Covalence.IPlayerManager' could be found. Are you missing an assembly reference?
     
  17. Wulf

    Wulf Community Admin

    Update Oxide, that was added in the latest build.
     
  18. I appreciate this may not be the post page to ask, but the host I'm with, no longer has the Oxide Update button that magically updated the Oxide files behind the scenes, so we need to do so manually. Can I confirm if I have the steps correct. (a). download zip file called 'oxide-rust' (b). extract the zip file. (c). upload the extracted files and folders to the server (overwriting any existing saved files). (d) Restart server.

    Is that it.