CatMeat updated DynamicPVP with a new update entry:
3.0.2
[DOUBLEPOST=1524704662][/DOUBLEPOST]BotSpawn has been updated. minor change required... use DynamicPVP v3.0.2 and BotSpawn v1.5.6

DynamicPVP
Create temporary PVP zones around SupplyDrops, LockedCrates, APC and/or Heli
Total Downloads: 1,398 - First Release: Dec 18, 2017 - Last Update: Jul 16, 2018
- 5/5, 13 likes
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The dome isn't disappearing even after the pvp event is over
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You can always remove it manually in the meantime. -
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Hey I use this plugin with TruePVE and ZoneManager and I have the pvp zones in radtowns and airdrops/heli crash, but there's been an issue where players will play that line where the pvp zones are, where they come in to take a shot or two, then go out so they take no damage when getting shot. I was just curious if it was possible to make a delay when leaving a pvp zone, where once you leave the pvp zone, you still take damage for say 10 seconds? It would really help me out with my server if there was a way.
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@officialjaco now i feel me stupid to navigate you to this thread
but i thought @CatMeat can maybe add a check like EventManager if player leave a Zone he will blowup/explode , and here if player leave a Zone he get a delay with he can get damage or something like this -
@CatMeat I posted my comment in the ZoneManager thread first and they sent me here. lol
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Like they literally can't leave it? lol
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That wouldn't really work well for permanent zones though, right?
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Permanent zones should be handled by Zone Manager itself and not by Dynamic PVP. If they are permanent they are no longer dynamic.
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I am investigating the possibility of a delay...
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Hey! I've been using this plugin for a bit now and I've realized that the zones that are created don't actually delete themselves when the supply drop etc is gone and the timer is up.
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Turn on DynamicPVP's debug mode (see FAQ). If it happens again, post or PM the log and give me details of what, when and where.