DynamicPVP

Create temporary PVP zones around SupplyDrops, LockedCrates, APC and/or Heli

Total Downloads: 1,398 - First Release: Dec 18, 2017 - Last Update: Jul 16, 2018

5/5, 13 likes
  1. CatMeat updated DynamicPVP with a new update entry:

    1.2.1

     
  2. You've forgot PVPforSupply on line 392 ;)
     
  3. CatMeat updated DynamicPVP with a new update entry:

    1.2.2


    [DOUBLEPOST=1516801360][/DOUBLEPOST]Sorrow... I'm working on a possible "ask the player" gui...
     
  4. Oh yeah thanks a lot for your job, i wait this with impatience.
     
  5. I have TruePVE and ZoneManager installed. I have the DynamicPVP pvp set to true for heli. Once I down heli, it creates the zone and the right flags, but does not do damage to others while in the zone. I've tried figuring out a solution and have read through the overview a few times to make sure it's set up right, but I still have no luck. Any solutions?
     
  6. Code:
    Failed to call hook 'OnEntitySpawned' on plugin 'DynamicPVP v1.2.0' (InvalidOperationException: Collection was modified; enumeration operation may not execute.)
      at System.Collections.Generic.List`1+Enumerator[BaseEntity].VerifyState () [0x00000] in <filename unknown>:0
      at System.Collections.Generic.List`1+Enumerator[BaseEntity].MoveNext () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DynamicPVP.IsProbablySupplySignal (Vector3 landingposition) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DynamicPVP.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DynamicPVP.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    What is this and how to fix it? TruePVE and ZoneManager the new set
     
  7. Please confirm that you are using version 1.2.2: Turn on DEBUG . and copy/paste the result when you kill the heli. I will try to reproduce.
    [DOUBLEPOST=1516985122][/DOUBLEPOST]
    Please update to version 1.2.2: Also turn on DEBUG for a little while so I can see what happens before and after. I will try to reproduce.
    Also: Did this occur during server startup or just after? or Was it long after the server had initialized?
     
  8. this occurs after the release of the aircraft air drop. Version of your plugin installed the most recent.
     
  9. Still need to see the DEBUG....
     
  10. Very slick plugin CatMeat, thanks so much for sharing!:)
     
  11. It would appear that either all, or at least some, of the air drop dynamic zones, are sticking around permanently on my server.
     
  12. First question are you getting the PVP message? Secondly is the Zone Dome still showing if you're using them? I will be issuing another version here shortly with some additional logging to help with debugging
     
  13. @Disconnect sometimes have same problem because I unload DynamicPVP when there have a zone
     
  14. CatMeat updated DynamicPVP with a new update entry:

    1.2.3

     
  15. I just updated to the newest version.

    As for the zones lingering around, it seems to just be the dome that is staying, the pvp zone and it's messages are gone.
     
  16. 4. If using ZoneDomes, I highly recommend setting SphereDarkness to 1. *

    * ZoneDomes increases the visibility of a zone by stacking spheres, based on SphereDarkeness. However, it currently only deletes one (1) of the spheres created.
     
  17. Noted, I've made the change. Thanks for the help CatMeat.

    Lets
    Chop
    Cats.
     
  18. Hier CatMeat it's possible tout manage radius for Supply and Héli and Tank separated ?
     
  19. Currently on my server supply signals create a pvp zone when used even though I have: "ignoreSupplySignals": true,
    I haven't really changed any of the default settings on it but shouldn't that stop it from happening? I still want pvp zones for normal airdrops and helis.
     
  20. Yes, it should. Be sure you have the latest version.
    Turn on debug with: /dynpvp debug true
    (which will now also create a log file in your /oxide/logs/DynamicPVP directory.)

    Throw a supply signal, then AFTER the zone is gone, attach the log file and explain the problem as well as anything that can help me reproduce the problem, If I can. -CatMeat
    [DOUBLEPOST=1517507607][/DOUBLEPOST]See the FAQ when you have problems!!!