@alchemistman911
This plugin causes animals to flee, sleep or die when they attack a player. Not stand still, and only if inside of a dueling zone.
Duelist
Moved
Total Downloads: 2,052 - First Release: Jun 15, 2017 - Last Update: Jul 20, 2018
- 5/5, 19 likes
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i am aware of this friend, but i am unsure what has caused the animals to stand still. still testing.
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Looking forward to the team deathmatch, it sounds awesome man! Were you making a last man standing btw? like say you setup a 1-5 minute queue.. anyone can join(maybe max 10)... once time is up.. all players are teleported to arena zone and fight each other until only one is left. would be kinda epic
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@nivex
suggestions:
- tdm as u described )
- bug, sometimes spawn after duel with default rust kit/or kits autokit
- what if instead of naked teleport to duel - save loot and give it back after
- give ability to players to pick exact one of custom kits on duel (if each one picks up the same - duel starts) - just GUI with buttons-names of kits
- maybe on /duel bet command, spawn box where player can place the bet instead of writing full command with item name? yes, it maybe buggy since they can place eg. 693 sulfur, instead of 500 sulfur concretely -
@wazzzup
- ok
- This isn't a bug
- This could be abused so badly. At any point, someone could just disappear with all of their loot into a duel.
- This is already implemented just not documented. /duel kit [name] if both players dueling have chosen the same kit then that kit will be used.
- I know typing it out each time is tedious but don't plan to do this. I may add a GUI at some point.
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@cPed or anyone else. I need to test TDM. Min match size is 2v2
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The update is going to be stalled until I can test Team Deathmatch which is complete otherwise.
Along with this addition comes the following changes:
- Fixed entities not being removed by the winner of a duel
- Fixed issue where dueling zones could become inaccessible @antisoma
- Fixed issue where zones could rarely spawn in areas with buildings
- Removed code for TruePVE compability. It doesn't work, and I've had no luck getting a hook added.
- Added check to verify that the top of an arena is not obstructed by large rocks which could allow boosting in/out of a zone
- Added '/duel decline' for the recipient of a duel request to decline immediately @hoppel
- Added optional requirement to pay a fee to enter a duel. Required Money To Duel (default: disabled). Set above 0.0 to enable. Must have Economics installed to use this option. @alchemistman911
- Added config option 'Auto Enable Dueling If Zone(s) Exist' (default: false) @antisoma
- Added config option 'Create Least Amount Of Walls' (default: false). If enabled walls will not be generated in areas where they're not required.
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i found a problem with this plugin
in the duel arena: we could tp and grab the dueling stuff . and take it home!!!
So you can take all the stuff from the Duels and take it home. -
[DOUBLEPOST=1499078264][/DOUBLEPOST]Testing for TDM is nearly complete. An update should hit in the next day or two.
[DOUBLEPOST=1499078678][/DOUBLEPOST]As an admin or with the permanent tp permission you can use /tp to tp out of the duel since it does not call the CanTeleport hook. I just tested with TPR and could not teleport. -
NTeleportation
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i used /tp . But yesterday the Duel wasent with a wall
It was at the Dome . just around it
really weird -
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i dont have any player this permission
duelist.dd
but player can tp , but not every duel, i dont know what is the problem thenLast edited by a moderator: Jul 3, 2017 -
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people join in duel
then they using only the command /tp [home]
and get out with stuff then
[DOUBLEPOST=1499112855][/DOUBLEPOST]i know the bug
So if you go into duel
and go into f1
kill yourself
the other person will still be there
duel dint end
then tp to that person
and grab the stuff -