DeathNotes

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Total Downloads: 66,155 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. (18:02:28) | [Oxide] 6:02 PM [Info] Unloaded plugin Death Notes v3.3.7 by LaserHydra

    (18:02:28) | [Oxide] 6:02 PM [Info] No previous version to rollback plugin: DeathNotes

    same with latest version
     
  2. Death Notes | Page 68 | Oxide <- Click
     
  3. I use the translated version 2.5.4.
    notifications at an ubiyeystvo started coming not correctly
    Instead of the name of the weapon the name comes. ENTITY.PREFAB.
    I won't understand as to correct it!
    Or can who has fresher version in Russian. help

    пользуюсь переведенной версией 2.5.4.
    начали не правильно приходить оповещения при убиействе
    Вместо название оружия приходит название.ENTITY.PREFAB.
    Не пойму как это исправить!
    Или может у кого есть более свежая версия на русском. помогите
     
  4. Use this version: Death Notes | Page 68 | Oxide
    The Config offers the possibillity to translate words
     
  5. The version you were using is outdated, use the one @LaserHydra mentioned.
     
  6. The plug-in perfectly works if someone died of cold, either of an arrow, or of explosion. BUT began to write not correctly murders by means of the weapon. Simply in a chat it looks not beautifully!. and so the plug-in works well

    Плагин прекрасно работает, если кто то умер от холода, или от стрелы, или от взрыва. НО стал не корректно писать убийства при помощи оружия. Просто в чате это выглядит не красиво!. а так плагин работает хорошо
     
  7. The new version works well too, and it has fixed your issue. If you do not want to update, we can not really help you.
     
  8. The only way to really fix your issue is to actually update to this version: Death Notes | Page 68 | Oxide

    Reason why is all the entity names in Rust have had a small change, enough that made had to change every single weapon, item and structures names in the configuration file so the plugin works well. Yours may work indeed, that happens because I modulated my Python version of the plugin so even if an entity does not exists in the config file DN will not return any errors, but show the actual name of the entity in uppercase. Other than update to the version we mentioned, and again as Hydra said, we cannot help you.
     
  9. Yes I established the new version, I adjust a config. it is a pity to have to reboot often the server what to check as there is a process of control of a plug-in
     
  10. You do not have to reboot your server every time you update a plugin, besides the fact that Oxide provides console commands to load/unload/reload plugins Oxide also detects files changes in the plugins folder, meaning that this will load or unload depending on the changes you do.
     
  11. If to do changes in the file of a plug-in, yes. If to change the file of a config, to have to reboot. So where it is necessary to do changes?
     
  12. If you do changes in the config, simply reload the plugin using the console command 'reload <PluginFileName>'
    Don't reboot the server
     
  13. You should never make changes in the plugin file, as that is the developers job, unless you know what you're doing. You should only make changes in the configuration file, and that only! Once you do your changes then reload the plugin.
     
  14. Last edited by a moderator: Sep 24, 2015
  15. I understood, thanks
     
    Last edited by a moderator: Sep 24, 2015
  16. You're welcome.
     
  17. With the translation order.
    And if the notification of type is unnecessary:
    "Radiation": [
    "{ victim } didn't know that radiation kills."
    How to otlyuchit?
     
  18. make it just:
    Code:
    "RADIATION": false