DeathNotes

Moved

Total Downloads: 66,153 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. (23:37:21) | [BUNDLE] Not found: assets/bundled/prefabs/fireball

    (23:37:21) | Couldn't find prefab "assets/bundled/prefabs/firebal
    not sure where this is coming from
     
  2. Wulf

    Wulf Community Admin

    It's coming from Rust, not really any plugin.
     
  3. so its up to rust to fix it do you know how long it takes them to fix things like this
     
  4. BaK

    BaK

    This is my final version for today, this does work, been running it on my server with no issues. Tweaked so if it can't find variables it omits them. You'll have to wait for LaserHydra to release a new version if this doesn't work for you.
     

    Attached Files:

  5. Its ok now will need to report another plugin that needs fixed
     
  6. does anyone know how to make the death message show what body part of an animal you hit, maybe i am just missing it and its just a true false thing but i sure cant seem to find it
     
  7. Continuing an error:

    Code:
    [Oxide] 7:16 AM [Debug]   at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity vic, .HitInfo hitInfo) [0x00000] in <filename unknown>:0  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
     
  8. Working ok, just a couple of things.

    How do i turn off animal on animal kills, and whats the prefab thing on every animal kill, can it be removed so it just says like, "so and so killed a wolf"
     
  9. set show animal attack to false, its in the end of the config.
    And that {weapon} "issue", just remove the part that says "with a {weapon}"
    Just "{attacker} killed {victim} from {distance}m."
     
  10. [Oxide] 6:25 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Not
    es' (NullReferenceException: Object reference not set to an instance of an objec
    t)
    [Oxide] 6:25 AM [Debug] at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombat
    Entity vic, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
    ject,object[],System.Exception&) 0b/s in, 0b/s out
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
    Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
     
  11. (22:30:35) | [Oxide] 11:30 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (NullReferenceException: Object reference not set to an instance of an object)

    Latest Oxide of course.
     
  12. [Oxide] 10:01 PM [Info] [Death Notes] Environment killed a Chicken .

    i have looked high and low for this environment text to disable it but it's nowhere in the config or plugin, any ideas how to remove that message?
     
  13. Still getting this
    [8/8/2015 6:20:24 AM] [Oxide] 6:20 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (NullReferenceException: Object reference not set to an instance of an object)
    I have the one from post 764
     
  14. got this version http://oxidemod.org/threads/death-notes.6855/page-39#post-117407
    Code:
    [8/8/2015 8:25:34 AM] [Oxide] 8:25 AM [Debug]   at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity vic, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    
     
  15. I don't know. Many people do seem to have that NullReferenceExeption. For me everything works 100% fine, also I know others who can use it without problems. I can't say whats causing it. Maybe something is wrong with Oxide, idk. Also got something simmilar on my Portals plugin now wtf.
     
  16. Do you think it will be possible to have unicode support in the future so we can use symbols and make some kind of kill feed?
    I understand you have other priorities right now, I was just wondering :)
     
  17. you normally should be able to use symbols. But not all will work... ★ for example should work
     
  18. Ive attached my config, as i cant se no animal attack in here, i removed the weapon bit, but still getting prefab bit.
     

    Attached Files:

  19. LaserHydra updated Death Notes with a new update entry:

    3.1.0

     
  20. (15:48:13) | [Oxide] 3:47 PM [Info] [Death Notes] xxxxxx" got blown up.

    (15:48:13) | xxxxx"[xxxx/xxxxxx] was killed by barricade.wood.prefab (entity)

    I don't think that you can get blown up by getting killed by a barricade.