(23:37:21) | [BUNDLE] Not found: assets/bundled/prefabs/fireball
(23:37:21) | Couldn't find prefab "assets/bundled/prefabs/firebal
not sure where this is coming from
DeathNotes
Moved
Total Downloads: 66,153 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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Wulf Community Admin
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so its up to rust to fix it do you know how long it takes them to fix things like this
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This is my final version for today, this does work, been running it on my server with no issues. Tweaked so if it can't find variables it omits them. You'll have to wait for LaserHydra to release a new version if this doesn't work for you.
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Its ok now will need to report another plugin that needs fixed
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does anyone know how to make the death message show what body part of an animal you hit, maybe i am just missing it and its just a true false thing but i sure cant seem to find it
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Continuing an error:
Code:[Oxide] 7:16 AM [Debug] at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity vic, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
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Working ok, just a couple of things.
How do i turn off animal on animal kills, and whats the prefab thing on every animal kill, can it be removed so it just says like, "so and so killed a wolf" -
set show animal attack to false, its in the end of the config.
And that {weapon} "issue", just remove the part that says "with a {weapon}"
Just "{attacker} killed {victim} from {distance}m." -
[Oxide] 6:25 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Not
es' (NullReferenceException: Object reference not set to an instance of an objec
t)
[Oxide] 6:25 AM [Debug] at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombat
Entity vic, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&) 0b/s in, 0b/s out
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global -
(22:30:35) | [Oxide] 11:30 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (NullReferenceException: Object reference not set to an instance of an object)
Latest Oxide of course. -
[Oxide] 10:01 PM [Info] [Death Notes] Environment killed a Chicken .
i have looked high and low for this environment text to disable it but it's nowhere in the config or plugin, any ideas how to remove that message? -
Still getting this
[8/8/2015 6:20:24 AM] [Oxide] 6:20 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (NullReferenceException: Object reference not set to an instance of an object)
I have the one from post 764 -
got this version http://oxidemod.org/threads/death-notes.6855/page-39#post-117407
Code:[8/8/2015 8:25:34 AM] [Oxide] 8:25 AM [Debug] at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity vic, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Do you think it will be possible to have unicode support in the future so we can use symbols and make some kind of kill feed?
I understand you have other priorities right now, I was just wondering -
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LaserHydra updated Death Notes with a new update entry:
3.1.0
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(15:48:13) | [Oxide] 3:47 PM [Info] [Death Notes] xxxxxx" got blown up.
(15:48:13) | xxxxx"[xxxx/xxxxxx] was killed by barricade.wood.prefab (entity)
I don't think that you can get blown up by getting killed by a barricade.