DeathNotes

Moved

Total Downloads: 66,135 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. [4/27/2015 7:43:26 PM] [Oxide] 7:43 PM [Info] [Death Notes v2.4.5] :: <font face="ravie"><i>DassekK trapped into a barricade.
    they didnt show Color or smth like this its showing the Code Ingame
     
  2. I will ask you to be more specific, please upload your config file meanwhile.
     
  3. [​IMG]
     

    Attached Files:

  4. Well this is really weird, becuase Death Notes never changes the font of any name nor message. But I can see the error in the image though, there is no </font> to end the font code, but I am sure that's not not from the original code.
    Also, if you happened to change the original code to use a different font, I believe you can just add the HTML code through the config file of Death Notes, this way you won't mess up with the plugin itself.
     
  5. if you tell me how to do this then yes.....i downloaded the latest so i dont know why its glitched :D

    @SkinN õ.Õ'.|.
     
    Last edited by a moderator: Apr 27, 2015
  6. Well the font code is before the player name, so I guess some other plugin you are using is changing the fonts of player names, and some how causing this to DN messages. So I would suggest you to search any plugin you're using that changes fonts and see what the real problem is.

    Just take in note that this has nothing to do with Death Notes.
     
  7. i dont have anything that change something in front of the playernames ...its weird...
    i will upload a screen of my Plugins later,so you can see it.
     
  8. SkinN õ.Õ'.|. updated Death Notes with a new update entry:

    Death Notes | BodyParts improvements & more!

     
  9. When renebs Npc kill a player it says unknown to weapons
     
  10. SkinN õ.Õ'.|. updated Death Notes with a new update entry:

    Death Notes | Hotfix


    [DOUBLEPOST=1430267247][/DOUBLEPOST]
    I gave it a try and theoretically the NPC it's not using a weapon, as he is using his own hands to kill, but I haven't tested it with NPCs actually holding weapons, in-game NPC are is they were actual players so I suppose if they use a weapon it will act as a normal player and show the weapon name, but again I haven't test it with NPCs holding weapons.

    Still thanks for reporting.
     
  11. Can you make this plugin for LEGACY OXIDE 2.0 ?
     
  12. It is not planned, but who knows. :p
     
  13. This plugin is nice, because i can translate the body parts. Make this for legacy please !!!
     
  14. I can't make any promises. I am working on new plugins for Experimental for now, and my time is really short. :|
    I know there is a Death Messages plugin for legacy, but I don't know if it features custom bodyparts.
     
  15. Does not provide unfortunately, but if you can I thank you. FLWS
     
  16. Wulf

    Wulf Community Admin

    It already exists. http://oxidemod.org/plugins/death-messages.977/
     
  17. Hi SkinN,
    since this night death notes reports an error (every 2 minutes in intervals).
    Updated Oxide did'nt fix it

     
  18. Thank you and I am aware of that by now, before anything, this is not actually an error but though I must be honest that I don't think it's good either, as it is tagged, should be just an warning.

    I actually consider this a Rust issue, not Oxide's nor Death Notes, sort of.
    Death Notes uses a small piece of code in the hook OnEntityTakeDamage to figure whether or not the player's last damage was from a fall before bleeding (when wounded), this is more of a work around since the wounded feature is in Rust, because at this point in the game even if you fall from the highest point of the sky you will never actually die of fall damage, you will be wounded and die of bleeding instead (So then Death Notes would trigger the Bleeding message instead of the Fall message). Theoretically this doesn't make much sense of course, why doesn't the player just die once he falls from a a really high altitude and gets wounded instead? So this is kinda what Death Notes is doing, he checks if the previous damage given to the player was fall damage, keeps this information, and uses it later when the player actually dies of bleeding, triggering then the Fall message instead of the bleeding message.

    This is not good, I do know that, because LOTS and lots of entities are taking damage every time, so this means Death Notes is running this piece of code every time an entity takes damage, which may cause small lags spikes, but though should not be a big of a deal if your running a server with a map size minor or equal to 4000 and maybe less than 150 players all the time (I guess).

    But anyway I might remove this part of the code eventually, at most to avoid people having troubles on their high pop servers.

    And as always, thanks for reporting. ;)

    P.S Sorry about the large poem, but at least you get to know all the details. :)
     
  19. Thank you to give me this sight behind the code and this detailed answer.

    We only wondered about this message and thought you should know it ;)
    Its a great Plugin and we havent any problems with it. But we have only a small and verry new server with less than 50 Players and Slots so its fine even with map size of 6000^^ And the importants thing: Its running all fine even with the message.