@LaserHydra: Great plugin, thanks! Call me an idiot, but i couldnt find out about what the players on the server have to type into the console to hide or unhide the deathnotes. Can you help me with this?![]()
DeathNotes
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Total Downloads: 66,153 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
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Death Notes for Rust | Oxide -
Let's say another player downs you and let's you bleed out, is there a way to make it show who downed you in the first place so players can't hide themselves that way from death messages? Sorry if this has been addressed before.
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Check out the death messages in this video:
The ability to add health to the messages is possible.
Thanks -
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[DOUBLEPOST=1458221062][/DOUBLEPOST] -
Thank you but I checked the file with JSONLint - The JSON Validator. Results
Valid JSON
I recharge well in the console oxide.reload DeathNotes
And I still have my french translation
Everything is translated except the names of animals and weapons, I 'm modify it changes nothing
{
"ANIMALS": {
"BEAR": "ours",
"BOAR": "sanglier",
"CHICKEN": "poulet",
"HORSE": "cheval",
"STAG": "daim",
"WOLF": "loup"
},Last edited by a moderator: Mar 17, 2016 -
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Is it possible to configure so that only stag animal kills are shown?
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The heli death shows up 5-6 minutes after the heli was taken down and repeats the saying multiple times is there a way to fix this
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Code:
[03/20/2016 18:03:41] [Oxide] 18:03 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.0.1' (NullReferenceException: Object reference not set to an instance of an object) [03/20/2016 18:03:58] [Oxide] 18:03 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.0.1' (NullReferenceException: Object reference not set to an instance of an object)
Last edited by a moderator: Mar 20, 2016 -
You are running a very old version why have you not updated it. Its up to you to do this
there has been 9 updates done from the 5.0.1 version -
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There is an issue with the grenades, the type is set to 'Stab' and it looks like you're (LaserHydra) already aware of this seeing as you have the following line in the code:
Code:else if (weapon == "F1 Grenade")
Code:else if (weapon == "Grenade.f1.deployed" || weapon == "Grenade.beancan.deployed")
Code:"Explosive.timed.deployed": "Timed Explosive Device", "Grenade.beancan.deployed": "Beancan Grenade", "Grenade.f1.deployed": "F1 Grenade",
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Is there a way to disable certain death messages?
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Is there a way to make multiple notes for a death?