No need to be sorry ! Thank you very much for taking the time to reply, I was afraid that it would just be a random issue and was hoping there was some way of fixing it as our server seems to not register icons on a very regular basis and it can get pretty annoying and looks a little messy.
DeathNotes
Moved
Total Downloads: 66,154 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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After the last update i can only activate messages but i can't deactivate them afterwards
So i tested your new UI (nice btw) next to the popup and the chat message... guess what: now all of them are on and i can't switch them off again
(deleted config, unloaded and loaded it many times)
EDIT:
Ok i got it.
Its written by default in the PlayerSettings.json.
After changing it there it worked.
Switched it in the cs to false, hope it works.
But another thing just fyi @LaserHydra :
maybe it's only on my server, as an effect of trolling around in your .cs ...?Last edited by a moderator: Feb 12, 2016 -
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First i worked only on the config file, last idea was to edit the cs file.
Works for me now - problem solved, but thank you for your reply. -
Can someone help me with a problem? I have changed the kill text but when I reload the plugin it dont work. I have changed it in the plugin itself.
Code:SetConfig("Messages", "Bleeding", new List<string> { "PvP zone: {victim} bled out." }); SetConfig("Messages", "Blunt", new List<string> { "PvP zone: {attacker} used a {weapon} to knock {victim} out." }); SetConfig("Messages", "Bullet", new List<string> { "PvP zone: {victim} was shot in the {bodypart} by {attacker} with a {weapon}{attachments} from {distance}m." }); SetConfig("Messages", "Cold", new List<string> { "PvP zone: {victim} became an iceblock." }); SetConfig("Messages", "Drowned", new List<string> { "PvP zone: {victim} tried to swim." }); SetConfig("Messages", "Explosion", new List<string> { "PvP zone: {victim} was shredded by {attacker}'s {weapon}" }); SetConfig("Messages", "Fall", new List<string> { "PvP zone: {victim} did a header into the ground." }); SetConfig("Messages", "Generic", new List<string> { "PvP zone: The death took {victim} with him." }); SetConfig("Messages", "Heat", new List<string> { "PvP zone: {victim} burned to ashes." }); SetConfig("Messages", "Helicopter", new List<string> { "PvP zone: {victim} was shot to pieces by a {attacker}." }); SetConfig("Messages", "HelicopterDeath", new List<string> { "PvP zone: The {victim} was taken down." }); SetConfig("Messages", "Animal", new List<string> { "A {attacker} followed {victim} until it finally caught him." }); SetConfig("Messages", "AnimalDeath", new List<string> { "{attacker} killed a {victim} with a {weapon}{attachments} from {distance}m." }); SetConfig("Messages", "Hunger", new List<string> { "PvP zone: {victim} forgot to eat." }); SetConfig("Messages", "Poison", new List<string> { "PvP zone: {victim} died after being poisoned." }); SetConfig("Messages", "Radiation", new List<string> { "PvP zone: {victim} became a bit too radioactive." }); SetConfig("Messages", "Slash", new List<string> { "PvP zone: {attacker} slashed {victim} in half." }); SetConfig("Messages", "Stab", new List<string> { "PvP zone: {victim} was stabbed to death by {attacker} using a {weapon}." }); SetConfig("Messages", "Structure", new List<string> { "PvP zone: A {attacker} impaled {victim}." }); SetConfig("Messages", "Suicide", new List<string> { "PvP zone: {victim} had enough of life." }); SetConfig("Messages", "Thirst", new List<string> { "PvP zone: {victim} dried internally." }); SetConfig("Messages", "Trap", new List<string> { "PvP zone: {victim} ran into a {attacker}" }); SetConfig("Messages", "Turret", new List<string> { "PvP zone: A {attacker} defended its home against {victim}." }); SetConfig("Messages", "Unknown", new List<string> { "PvP zone: {victim} died. Nobody knows why, it just happened." }); SetConfig("Messages", "Blunt Sleeping", new List<string> { "PvP zone: {attacker} used a {weapon} to turn {victim}'s dream into a nightmare." }); SetConfig("Messages", "Bullet Sleeping", new List<string> { "PvP zone: Sleeping {victim} was shot in the {bodypart} by {attacker} with a {weapon}{attachments} from {distance}m." }); SetConfig("Messages", "Explosion Sleeping", new List<string> { "PvP zone: {victim} was shredded by {attacker}'s {weapon} while sleeping." }); SetConfig("Messages", "Generic Sleeping", new List<string> { "PvP zone: The death took sleeping {victim} with him." }); SetConfig("Messages", "Helicopter Sleeping", new List<string> { "PvP zone: {victim} was sleeping when he was shot to pieces by a {attacker}." }); SetConfig("Messages", "Animal Sleeping", new List<string> { "{victim} was killed by a {attacker} while having a sleep." }); SetConfig("Messages", "Slash Sleeping", new List<string> { "PvP zone: {attacker} slashed sleeping {victim} in half." }); SetConfig("Messages", "Stab Sleeping", new List<string> { "PvP zone: {victim} was stabbed to death by {attacker} using a {weapon} before he could even awake." }); SetConfig("Messages", "Unknown Sleeping", new List<string> { "PvP zone: {victim} was sleeping when he died. Nobody knows why, it just happened." });
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LaserHydra updated Death Notes with a new update entry:
5.2.0.2
[DOUBLEPOST=1455370346][/DOUBLEPOST] -
How do I remove [DeathNotes] from being put in front of every time someone/thing dies?
example:
[DeathNotes] John killed Jack with a pickaxe at 1.4m
and wanting to to be:
John killed Jack with a pickaxe at 1.4m -
Can someone upload their config file for the most recent edition, like someones that is custom and has colors and such because my custom one stopped working.
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How to translate Attachments, Bodyparts & Animals plz ?
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"Formatting":"{Message}" -
Code:
[Oxide] 12:51 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.0' (DirectoryNotFoundException: Could not find a part of the path "C:\TCAFiles\Users\*******\15422\server\my_server_identity\oxide\logs\Kills.txt".) [Oxide] 12:51 AM [Debug] at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at System.IO.File.AppendAllText (System.String path, System.String contents) [0x00000] in <filename unknown>:0 at ConVar.Server.Log (System.String strFilename, System.String strMessage) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.NoticeDeath (Oxide.Plugins.DeathData data, Boolean reproduced) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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No, cant find anything with kills.txt its really weird now
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server\my_server_identity\oxide\logs -
Hello, why i cant set up to see attachments in kill messages?
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Well , my folders kind of different to "server\my_server_identity\oxide\logs" its like "/server/logs" hmm... idk why
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This made me giggle....
[Oxide] 4:56 PM [Info] [Death Notes] Lurker was stabbed to death by [McBeth] xXGangXx using a Grenade.beancan.deployed. -
Hmmm I donwloaded latest DeathNotes and I get via Your updater still warning that I use outdated deathnotes (5.2.0), not sure if to post it here or in updater forum