Thanks!
DeathNotes
Moved
Total Downloads: 66,155 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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[1/9/2016 7:20:08 AM] [Oxide] 7:20 AM [Debug] at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0
at System.Boolean.System.IConvertible.ToType (System.Type targetType, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0
at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.GetConfig[List`1] (System.Collections.Generic.List`1 defaultVal, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.GetDeathMessage (Oxide.Plugins.DeathData data, Boolean console) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
All logs -
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Oh, have to stayon the old version....
To give everyone "deathnotes.see" - is easy, but to explain that you need to enter the command in the chat - is very difficult... -
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Ohhh...earned - thank
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For whatever reason, with the latest update on this plugin - the deaths are not showing up in chat anymore.
Is there a way I can find out why this is not showing? -
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# PERMISSIONS
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- deathnotes.see needed for /showdeaths and for seeing the messages
There is no maximal amount of messages. -
I've set the AnimalDeaths as an empty element in the config, and it's working fine for the in-game messages. But the problem is I'm getting an empty message in console whenever an animal dies, any way this could be fixed? Don't really want to have the console spammed with empty Death Notes messages.
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Thanks for this mod.
Last edited by a moderator: Jan 10, 2016 -
How can i remove so it does not show animal kills like when a player kills a animal?
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Hey, we're seeing this:
5:08 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.0.1' (NullReferenceException: Object reference not set to an instance of an object)
5:08 PM [Debug] at BaseEntity.Distance (.BaseEntity other) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.InRadius (.BasePlayer player, .BaseCombatEntity attacker) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 -
[DOUBLEPOST=1452447632][/DOUBLEPOST]
Example:
"AnimalDeath": [ ], -
Do i really have to do oxide.grant group player deathnotes.see. then tell everyone to type /showdeaths to see deaths? if so im using the old version cause thats just stupid....
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If you're on the latest version you do not need to do that, no. You will need to grant the group the permission as you install, but they don't need to use the command. If they use the command it will hide the messages should your players desire that.
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This is one of the best plugins there is.