Its admins console and admin chat btw..I can update it to also go to admin chat though if that is something you would need.
In-game config editing.
Login as an admin and type this in game.
Toggle commands
/death logToAdminConsole
/death broadCastChat
/death logToConsole
/death logToFile
Death API [Unmaintained]
Discussion in 'Plugin Support' started by Hatemail, Jan 20, 2014.
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Reload:
In console type: oxide.reload DeathHandler
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
[Oxide] Reloading oxide plugin...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Console class not found: oxide
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
[Oxide] Reloading oxide plugin...[Oxide] Reloading oxide plugin...Console class not found: oxideConsole class not found: oxide
Oxmin
In console type:
oxmin.giveflag Name Deathconfig
Console class not found: oxmin
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Console class not found: oxminConsole class not found: oxmin
--im sorry if these are simple fixes, but i am still new to all this lol. thanks for your help as always. -
Also are you running the latest version of oxmin?[DOUBLEPOST=1390681662][/DOUBLEPOST]As for reload I never reload I just restart my server it seems to be much more effective in reloading the plugin -
Awesome
will be awesome with the RUSTY program
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plugin not showing my custom chat name for some odd reason. No errors that I saw. Worked before. recently updated to latest oxmin, cant think of anythign else tha tmight affect it.
also , user request from my players. Is it possible to somehow notify a player who killed their sleeper? and add a death message specific to killing sleepers ( so the person who killed the sleeper knows who it was too, preferably with an option for custom message liek with suicides. )? -
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Hey,
Just downloaded and installed this mod via ClanForge on my Multiplay server.
I have little control over the LUA files on this interface, and my server experience is minimal so please bare with me.
When I installed this mod, I did so solely with the intention of tracking who has killed who with a log.
I opened up the .txt that bared the configuration details, it didn't look the same as the one from the Resource page, so I copied and pasted what was in the Resource page in to the config .txt and set everything I didn't want to false, leaving players and log file as true. It didn't create a log file, or track anything to the best of my knowledge. I tried the command "/death logToFile" and it said it was set to false, so I re-entered it and it was set back to True.
This is essentially where I am up to, I've not been able to get it log anything, nor find a log file, my config txt was different to the one displayed in the Resource page.
All I want to do is Log who has killed who
Cheers for your help and time
Much appreciated! -
Hey Hatemail,
How would I modify this to only show the killer who they killed? The victim should know from the built in death screen, but I don't want everyone knowing. But it's nice to know who you just blastedI tried a few things but I broke it... lol Thanks!
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Thanks man!!
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thegame3202; Change providers... I was with Multiplay but just check your logs... Error after error.. All outdated.
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I am with Multiplay and am currently experiencing everything being out of date, including this add-on.
Who would you recommend moving to? As currently I am getting sick of not being able to handle all my own LUA files, and relying on their admins to keep it up to date, which they aren't.
Cheers! -
"if (damage.victim.client.netUser.displayName and not isSamePlayer) then"
it be something like this:
rust.Notice(damage.attacker.client.netUser, "You Killed " .. damage.victim.client.netUser.displayName) -
I will give that a shot!! Thank you man!!
EDIT: Worked perfectly! Thank you man! I also added the weaponMSG on the endLast edited by a moderator: Jan 27, 2014