I've even deleted cfg_Death Handler.txt and had it generate a new one, but the /death command still tells me there's no config.
Death API [Unmaintained]
Discussion in 'Plugin Support' started by Hatemail, Jan 20, 2014.
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In-game type: /death deathByEntity
Make sure it set to false. -
Hey, Im seeing this error:
4:57 PM: Out of date Death Handler Config, Updating!
4:57 PM: ERROR: System.NotSupportedException: http://update.busheezy.me/58
at System.Net.WebRequest.GetCreator (System.String prefix) [0x00000] in <filename unknown>:0
at System.Net.WebRequest.Create (System.Uri requestUri) [0x00000] in <filename unknown>:0
at System.Net.WebRequest.Create (System.String requestUriString) [0x00000] in <filename unknown>:0
at Oxide.AsyncWebRequest.Worker () [0x00000] in <filename unknown>:0
Its on Multiplay. they have the 1.6.1 and ive tried removing everything then re-adding. no joy.
Cheers -
@blacklight124: I think I read that bushy (the guy from the update routine) mentioned in another thread he had to move to https instead of http to make it work. It might be related (@Hatemail ).
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Webrequests don't work correctly on Multiplay. The "error" is just an update check, which doesn't seem to affect the plugin itself. Same error occurs with Wulf's plugins that do version checking.
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Doesnt
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Code:
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[Oxide] oxidecore: cs.callplugins failed with no traceback: NLua.Exceptions.LuaScriptException: A .NET exception occured in user-code: -434658304(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[Oxide] oxidecore: A .NET exception occured in user-code (@)(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[Oxide] oxidecore: nil(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[Oxide] oxidecore: [string "DeathHandler.lua"]:265: attempt to index field 'networkView' (a nil value) (@)(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[Oxide] oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Bep Bep an ERROR....
Code:Oxide] oxidecore: cs.callplugins failed with no traceback: NLua.Exceptions.LuaScriptException: A .NET exception occured in user-code: -1247625728 [Oxide] oxidecore: A .NET exception occured in user-code (@) [Oxide] oxidecore: nil [Oxide] oxidecore: [string "DeathHandler.lua"]:265: attempt to index field 'networkView' (a nil value) (@) [Oxide] oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Yes, the error disappearedLast edited by a moderator: Mar 5, 2014 -
Some errors this morning !
Code:[Oxide] oxidecore: A .NET exception occured in user-code (@) [Oxide] oxidecore: nil [Oxide] oxidecore: [string "DeathHandler.lua"]:265: attempt to index field 'networkView' (a nil value) (@) [Oxide] oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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These are all the same error, read my post above until I put out a fix.
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7:11 PM: ERROR: oxidecore: [string "DeathHandler.lua"]:265: attempt to index field 'networkView' (a nil value) (@)
7:11 PM: ERROR: oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Two things,
1. Is the"wildlifeDeathMessage"controlled by the lines "bear":false and the others like it? So If I only have Bear set to true, it will only announce when someone kills a bear?
2.Is there a way to give each instance of death by a certain animal it's own unique message? Like "so and so got mauled by a bear" and for wolves "so and so was eaten by a wolf"? -
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Hmm Hatemail is it possible to log every shot that hit ? That would make it alot easier to check possible aimbotters
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Hi, thanks for your great work on this plugin.. just wanna ask you about "stats/leaderboard - Moved to another plugin"
Any news on this one? Cause stats plugin doesnt work and I think it will be great plugin. -
Oxide Compatibility: 1.17 ?
Thanks -
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