1. <3 I need to donate :D[DOUBLEPOST=1393828179][/DOUBLEPOST]You're going to hate me man, I typed /death playerDeathMessage "@{killer} ⊕ @{killed} (@{weapon}) with a hit to their @{bodypart} at @{distance}m
    ingame, and I got a message saying it was changed to nill. Not it doesnt show any death messages lol. I tried it again, and it says no config file found.
     
  2. ahh shit just remove ur config file and type oxide.reload DeathHandler into the f1 console as an admin, it will reload the defualts
    Copy this exactly and just paste it in game alright.
    /death playerDeathMessage "@{killer} ⊕ @{killed} (@{weapon}) with a hit to their @{bodypart} at @{distance}m"
    You must copy the quotes
     
  3. Appreciate all your hard work and excellent plugins, donated $20 to help with expenses. Any chance you can get vinegar to work :D I think that author bailed that project. THanks again!
     
  4. Thank you I'll be pushing out an update in a bit to correct oxmin flags and to notify a user when they enter nil information.

    Vinegar: I won't be able to look into it until tomorrow after work.
     
  5. Hatemail updated Death Handler with a new update entry:

    Fix for oxmin flags, better config editing in-game

     
  6. Moderation please remove the post.
    Thank you.
     
    Last edited by a moderator: Mar 3, 2014
  7. dunno why, but got this error:

    Code:
    [Oxide] oxidecore: cs.callplugins failed with no traceback: NLua.Exceptions.LuaScriptException: A .NET exception occured in user-code: -1177172480
    [Oxide] oxidecore: A .NET exception occured in user-code (@)
    [Oxide] oxidecore: nil
    [Oxide] oxidecore: [string "DeathHandler.lua"]:265: attempt to index field 'networkView' (a nil value) (@)
    [Oxide] oxidecore:   at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
    
     
  8. I've just updated to latest version, are you sure you're also on the latest one? As I am getting no errors here.
     
  9. yep I have 1.6.1

    dunno whats that error, but server is stable etc..
     
  10. Hi Hatemail,
    Is it possible to add in a future version, the key language below:
    Code:
    XXX has joined the game.
    Thank you for having rewritten the plugin and think of those who have servers other than English !
     
  11. That's Oxmin/Basics, not Death Handler.
     
  12. Hi
    Actually i use your plugin with Stats 1.3 ( updated by Wulf ) http://oxidemod.org/resources/stats.55/

    I am looking for a all in one plugin and i think that you can do it
    But i have an other request, the ability to display on a website the stats likes /ranks give with all the info you have with death Handler

    What do you think about that? perhaps a new plugin :)
     
  13. Work fine until....
    [Oxide] oxidecore: cs.callplugins failed with no traceback: NLua.Exceptions.LuaScriptException: A .NET exception occured in user-code: -808225280
    [Oxide] oxidecore: A .NET exception occured in user-code (@)
    [Oxide] oxidecore: nil
    [Oxide] oxidecore: [string "DeathHandler.lua"]:265: attempt to index field 'networkView' (a nil value) (@)
    [Oxide] oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
    at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     
  14. with the last update, death handler is broadcasting player deaths from bears and wolves as well as suicides. I only want to broadcast player deaths by other players. If I set deathbyentity to false, will it fix this?
     
  15. yes u must set "suicide" and "deathbyentity" to false to disable it
     
  16. awesome, thanks!
     
  17. I think this is a bug in Rust. But when someone is killed by an hunting bow, it is written: (Unknown)
    No solution ?
     
  18. I do believe it's a problem with Rust :(
     
  19. In MULTIPLAY hosting there are if you changing config file and do restart server config is become to be default.
    So I don't know how to edit it.
    And commands like /death suicide false isn't working too.