1. So what I noticed is that if you have players set to false, it doesn't log or show any messages to anybody, even admin. When you enable players, then it appears, but then the players get alerted they killed somebody. Since I wanted this to log for admin only, what I did was remove the Rust.Notice print.
     
  2. For all those people who couldn't figure out how to set the special characters for deaths shame on you..
    here it is..
    Edit the config file! or in game type:
    /death deathMessage ⊕
    /death deathMessage ☠
    /death deathMessage ⚔
    /death deathMessage ➳
    /death deathMessage ☣
     
  3. Code:
    1:34 AM: ERROR: Lua error (DeathHandler)
    mscorlib: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> NLua.Exceptions.LuaScriptException: [string "C:\TCAFiles\Users\Dedicated_Blade\2041\save\o..."]:202: invalid arguments to method call
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at Oxide.Main.CallPlugin (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at Oxide.Main.CallPlugin (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 
    This any help at all?

    Edit:
    Also this.
    Code:
    [Oxide] Debug Info for Hatemail
    [Oxide] Avatar Distance: 31
    [Oxide] Last Know Position Distance: 4
    [Oxide] End of Debug
    [Oxide] Debug Info for Hatemail
    [Oxide] L_UpperArm0: 24
    [Oxide] BodyPart
    [Oxide] End of Debug
     
    Last edited by a moderator: Feb 20, 2014
  4. are you sure your using 1.5.2 and the reason I ask is because it has extra debugging info for what is causing that error. if you don't see my name aka hatemail in your logs your using an old version.
     
  5. Just updated when you released. I made an edit with the other debug info.
     
  6. Thanks if anyone would like to provide me there whole log file that is using the latest version that would be great.please only provide it if you noticed distance errors or body parts not showing up.
     
  7. Distance are writing wrong sometimes.
    Like when I am killing by stone and other.
    Something like 8000 metres of shotgun etc.
     
  8. I get the same issue with wrong dist reading but that isn't my biggest problem. I have spent hours tracking down the plug-in that is causing horrible lag and rubberbanding on my server and it was this plug.

    I removed it and even with 20+ plugs I am running smooth again. I dont know if its the way it calls or conflict with another plug, but thought you should know. I found a post on the arena forums that it was causing lag in arena's
    as well. I am not using any type of arena plug btw.
     
  9. provide me your log file
     
  10. Hmm interesting.. I've been having some users complain about rubber banding and lag, but not others. I too am having issues with distances.
     
  11. have two servers with my plugin running. only time I ever had any lag was when my servers were ddosed.[DOUBLEPOST=1392917247][/DOUBLEPOST]
    logs file plz.
     
  12. Errors from Rusty. Not exactly sure how to get log files.. :( I'm noob. lol
     

    Attached Files:

  13. nothing related to my plugin.
     
  14. Thanks for looking over them anyways. Anyidea whats causing all the Spam? Anyways posted them in their correct threads now. On another note any idea why the distance is random sometimes?
     
  15. yes but I need your actual log file not the log from rusty for that. If you log onto your server were you upload the plugins go to the data folder then the log folder. I need the oxide log file for today's date.
     
  16. That looks to be a few issues, one being show damage plug causing the spam. Its best to have your web console up as you restart the server to make sure all your plug-ins are loaded correctly. I find that once a plug-in gives an error it will throw oxmin or basics into a frenzy, first error is the important one.
     
  17. Can you send me your world save by chance. I need a world with 20k objects to test if my plug in is having lag problems with dying structures .
     
  18. Ok here you go.
     

    Attached Files:

  19. I changed distance to false and also turned off logging to file. atm. the server seems stable, no CPU spikes so far.

    Might have been enough. I'll keep a close eye on it. But atm. it does seem like this mod was causing the CPU spikes.
     
  20. A fix for the distance will be out tonight when I get home from class. Thanks to @aN00B1s for providing a valid log file!