1. update needed pls...
     
  2. hello i ve this message spamed in the console "[Warning] CallHook 'OnEntityTakeDamage' on plugin 'DamageController v0.2.5' took: 1262ms", is it possible that cause many lag??? it's modded server with lots of construction.
     
  3. Will there possibly be any pvp time function like the visionPVP plugin? As in specifying a time when pvp starts and ends
     
  4. Hello, how to use this command: DamageController.mode "Light PVP" with TimedExecute.
     
  5. Darwin do you think you could integrate this plugin with zonemanager so we can make a zone with the PVP flag enabled? Basically i have the whole server PVE but I want to make a small zone on the map that is PVP so people don't get bored. If you can do this reply to me and I can paypal you $10 if that is worth your time. I'm sure other people would make use of that function as well. Would you pm / contact me if you can do this?
     
  6. [Oxide] 19:05 [Warning] Calling 'OnEntityTakeDamage' on 'DamageController v0.2.5' took 516ms [GARBAGE COLLECT] I got this message on server console, is it normal? What can i do??
     
  7. All of these modes stopped working this week. The messages pop up on the server and the /dmg mode shows it's enabled, prior to I'd been using it for a month without issue. What info can I provide for you to look into getting a fix? I didn't see any related console messages.
     
  8. OnEntityTakeDamage eror
     
  9. Just wondering is this just for admins to use or can players use this as well i don't see a permissions list
     
  10. :57:07) | [Oxide] 20:57 [Warning] Calling 'OnEntityTakeDamage' on 'DamageController v0.2.5' took 526ms [GARBAGE COLLECT]

    (20:57:12) | [Oxide] 20:57 [Warning] Calling 'OnTick' on 'DamageController v0.2.5' took average 2379ms
     
  11. can you please fix this where we can use safehouse purge? its like day time even at night. cant hurt houses. please please please fix this. everyone who says they have this, its broke. or they forgot to add stuff like animals damaging people. i really want a purge style server :(
     
    Last edited by a moderator: Sep 9, 2016
  12. Plugin is awesome. Well designed and the all the modes work as they said they did. People need to read a little more on the what the plugin does. The Safehouse Purge mode might be my all-time favorite and re-invents how Rust should be played from a raiding prospective. Brilliant. With the exception of the cupboard caveat (gotta find a way to eliminate that...) it awesome.

    Only bug I see right now in most modes is that if another player is on my cupboard, that player will still take damage from my and other players while inside the building zone. So it seems like the damage protection is referencing back to the cupboard owner and not whose on the cupboard. Easy fix!

    Keep up the good work man!
     
  13. Hello im using the purge mode for my server but it doesnt work its just pve al the time and when i type "/dmg" i see that the mode is: "The Purge" so i set it up the right way so i dont know why it doesnt work,
     
  14. Not sure if dev is still supporting this plugin, i hope so! Issue with SafeHouse-Purge and Purge Modes. Safehouse was designed, at least from what I've read in the devs docs, to provide protection for the building and the owner during daytime. However, if a player stands outside the building zone (cupboard(s)) the player can launch rockets and or shoot the player while the player is inside their home (safehouse). Defeats the purpose. Still like the mode and use it, but would like to see this fixed.
     
  15. Darwin updated DamageController with a new update entry:

    0.2.6


    [DOUBLEPOST=1481943586][/DOUBLEPOST]
    Fixed. I Hope
    [DOUBLEPOST=1481943643][/DOUBLEPOST]Fixed in the latest update
    [DOUBLEPOST=1481943710][/DOUBLEPOST]
    I am looking in to adding "ambient" damage caused by things other than weapons and projectiles such as fire> this should not be too hard to get going
    [DOUBLEPOST=1481943757][/DOUBLEPOST]
    I am still in development stages and will look at optimizations soon
    [DOUBLEPOST=1481943778][/DOUBLEPOST]
    No Permission, admins only
    [DOUBLEPOST=1481943808][/DOUBLEPOST]
    I will be looking in to optimizations soon
    [DOUBLEPOST=1481943851][/DOUBLEPOST]
    Its possible. That was logic hell actually, and I chose to leave it out of this plugin on purpose. I may revisit this
    [DOUBLEPOST=1481944054][/DOUBLEPOST]
    I think zone manager would have to integrate with my plugin. It could use my plugin to govern when the rules could be applied. But my mod would be "dumb" to those rules so I could not control what was happening inside a zone with this mod
     
  16. he said he fixed it but i cant access it and now it says hes no longer part of community...? confused.
     
  17. Wulf

    Wulf Community Admin

    The developer isn't planning on maintaining it anymore.
     
  18. i understand that but he said he DID fix it, even if for the final time, but its gone now?
     
  19. Wulf

    Wulf Community Admin

    Right, but the plugin is written in JavaScript (not included by default in Oxide anymore) and he has no plans to keep it going as C#.
     
  20. Hey @Darwin , I understand you dont want to maintain your mods any more, If you change your mind in the future I dont mind helping out, otherwise it need be check out my mod, its kinda similar to your mod although not as complete at this stage.
    PvX Selector for Rust | Oxide
    Again if you want any help feel free to contact me :)