Darwin submitted a new resource:
DamageController - Player and object damage control for PVP or PVE
Read more about this resource...
DamageController [Unmaintained]
Discussion in 'Plugin Support' started by Darwin, Apr 16, 2016.
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Darwin updated DamageController with a new update entry:
0.1.3
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Darwin updated DamageController with a new update entry:
0.1.4
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Darwin updated DamageController with a new update entry:
0.2.1
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Nice going to give this a try
[DOUBLEPOST=1460936420][/DOUBLEPOST]One thing I have noticed so far is that during the day/nigh cycle change the plugin does not post a pop up msg. We are using the safehouse purge option.
Is there a setting that needs to be set to allow popups to be announced?
[DOUBLEPOST=1460939178,1460931579][/DOUBLEPOST]Ok scratch that last comment, just had to reload the plugin to accept the API.
[DOUBLEPOST=1460941965][/DOUBLEPOST]Ok so I have put this on our server and found one issue with both the "safehouse" and "safehouse Purge" modes.. Players can still be harmed even within their builing priv.. during the day, the house however takes 0 damage.
[DOUBLEPOST=1460942102][/DOUBLEPOST]Also we have this error showing....
[Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'DamageController v0.2.1'
File: DamageController.js Line: 1277 Column: 16 ReferenceError stopEval is not defined:
at Jint.Native.Function.ScriptFunctionInstance.Call (JsValue thisArg, Jint.Native.JsValue[] arguments) [0x00000] in <filename unknown>:0
at Oxide.Ext.JavaScript.Plugins.JavaScriptPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
[DOUBLEPOST=1460942929][/DOUBLEPOST]that error happens when player takes damage during the day... -
I am working on a fix for these issues right now. I hope to have something in before bed, if not it will be tomorrow.
Thanks again! -
Darwin updated DamageController with a new update entry:
0.2.2
[DOUBLEPOST=1460957935][/DOUBLEPOST]
[DOUBLEPOST=1460957979][/DOUBLEPOST] -
Np man thanks for this plug. Ill give this a try asap....
[DOUBLEPOST=1460965652][/DOUBLEPOST]Seem like players are still taking damage while in build priv.. unless it ignores admins. -
Okay I will test this further
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Np thanks for the plugin, I may not be understanding it completly myself. Ill test a few things in server. I was taking damage from a player that was not in my build zone. Now I know for a fact that if you place C4 on a building then run out of the build blocked area the c4 will do damage regardless. This I fixed by extending cupboard rang from 25m to 50m so players could not take advantage of this issue. So in turn this could be the same issue with player damage, will test.
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Any luck on getting the Safehouse purge to work?
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Darwin updated DamageController with a new update entry:
0.2.5
[DOUBLEPOST=1461287918][/DOUBLEPOST]So...
I had to overhaul the rules system. It lead to a more robust plugin, better debugger (for me) and a few new options. I have posted an update. Please give me your feedback, the more feedback you guys provide, the faster I can get to version 1.0
[DOUBLEPOST=1461288643][/DOUBLEPOST]
[DOUBLEPOST=1461288675][/DOUBLEPOST]
[DOUBLEPOST=1461288698][/DOUBLEPOST]
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Hello i had a pve mod that screwed my server once removed, it kept all players notable to kill one another. heres my server config setings, can someone help me so, everyone can kill one another or killing as whole is on always.
{
"damage_list": {
"receivers": [
{
"name": "building",
"list": {
"Generic": 100,
"Hunger": 1,
"Thirst": 1.0,
"Cold": 1.0,
"Drowned": 1.0,
"Heat": 1.0,
"Bleeding": 1.0,
"Poison": 1.0,
"Suicide": 100,
"Bullet": 1.0,
"Slash": 1.0,
"Blunt": 1.0,
"Fall": 1.0,
"Radiation": 1.0,
"Bite": 1.0,
"Stab": 1.0,
"Explosion": 1.0,
"RadiationExposure": 1.0,
"ColdExposure": 1.0,
"Decay": 1.0,
"ElectricShock": 20
}
},
{
"name": "player",
"list": {
"Generic": 1.0,
"Hunger": 1.0,
"Thirst": 1.0,
"Cold": 1.0,
"Drowned": 1.0,
"Heat": 1.0,
"Bleeding": 1.0,
"Poison": 1.0,
"Suicide": 1.0,
"Bullet": 1.0,
"Slash": 1.0,
"Blunt": 1.0,
"Fall": 1.0,
"Radiation": 1.0,
"Bite": 1.0,
"Stab": 1.0,
"Explosion": 1.0,
"RadiationExposure": 1.0,
"ColdExposure": 1.0,
"Decay": 1.0,
"ElectricShock": 1.0
}
},
{
"name": "animal",
"list": {
"Generic": 1.0,
"Hunger": 1.0,
"Thirst": 1.0,
"Cold": 1.0,
"Drowned": 1.0,
"Heat": 1.0,
"Bleeding": 1.0,
"Poison": 1.0,
"Suicide": 1.0,
"Bullet": 1.0,
"Slash": 1.0,
"Blunt": 1.0,
"Fall": 1.0,
"Radiation": 1.0,
"Bite": 1.0,
"Stab": 1.0,
"Explosion": 1.0,
"RadiationExposure": 1.0,
"ColdExposure": 1.0,
"Decay": 1.0,
"ElectricShock": 1.0
}
},
{
"name": "barricade",
"list": {
"Generic": 1.0,
"Hunger": 1.0,
"Thirst": 1.0,
"Cold": 1.0,
"Drowned": 1.0,
"Heat": 1.0,
"Bleeding": 1.0,
"Poison": 1.0,
"Suicide": 1.0,
"Bullet": 1.0,
"Slash": 1.0,
"Blunt": 1.0,
"Fall": 1.0,
"Radiation": 1.0,
"Bite": 1.0,
"Stab": 1.0,
"Explosion": 1.0,
"RadiationExposure": 1.0,
"ColdExposure": 1.0,
"Decay": 1.0,
"ElectricShock": 1.0
}
}
]
}
} -
I think that is for a different mod, and I am not sure I can help you with it. Do you know what mod you are using? -
Hello,
I want know if it's possible to setup a mode for anti raid, on my server there is time for raid (9.00pm to 00.30am utc+2 time), so i want to protect sleepers, building under cupboard protection from destruction and kill but i want that players can be killed when they re awake on their home and player who have right on cupboard can demolish them builds outside the raid hour??? -
hello, is it possible to add High external stone wall, high external wooden wall, High External Stone Gate and High External wooden Gate to the protection list?? Can i edit that???
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