This thread is a continuation/refresh of CSharp compiler crashes | Oxide.
We're still working to find out what is causing this for some users. So far we haven't been able to reproduce the issue, but we're thinking it may be system specific. If you could, please post the operating system you are using on your server. If you don't know, please contact your host and then let us know.
Please post the OS used and upload ("Upload a File button") the latest oxide/logs. Do not simply say "same here" or similar. The issue is not with specific plugins, but in order to properly reproduce it, we need the information I requested above. Any posts not containing this information will be removed.
CSharp compiler crash reporting
Discussion in 'Rust Discussion' started by Wulf, Sep 20, 2015.
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Wulf Community Admin
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Windows 7
Wasn't sure which ones you needed, so i uploaded all of the recent ones (minus the notifier_connections) since this problem started. Let me know if i can do anything else to help.Attached Files:
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Wulf Community Admin
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Just did, it seems to have fixed it. I did get the following errors/warnings. Not sure if they mean anything
Code:[9/20/2015 2:17:54 PM] [Oxide] 2:17 PM [Warning] Ignored obsolete game extension reference 'Oxide.Ext.Rust' in plugin 'Give' [9/20/2015 2:18:06 PM] [AmplifyColor] This image effect is not supported on this platform. Please make sure your Unity license supports Full-Screen Post-Processing Effects which is usually reserved forn Pro licenses. [9/20/2015 2:18:58 PM] TimeWarning: Spawning assets/bundled/prefabs/npc/animals/chicken_corpse.prefab took 0.36 seconds (361ms) [9/20/2015 2:19:07 PM] [Oxide] 2:19 PM [Warning] CallHook 'OnServerInitialized' on plugin 'Build v1.0.25' took: 6567ms [9/20/2015 2:19:07 PM] [Oxide] 2:19 PM [Warning] [Stack Size Controller] Updating configuration file with new values. 9/20/2015 2:17:54 PM] [Oxide] 2:17 PM [Error] Error while compiling Clans.cs(398,36): error CS0200: Property or indexer `BasePlayer.displayName' cannot be assigned to (it is read-only) [9/20/2015 2:19:07 PM] [Oxide] 2:19 PM [Error] Failed to call hook 'OnServerInitialized' on plugin 'RustBugFixes v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) [9/20/2015 2:19:08 PM] [Oxide] 2:19 PM [Error] Rust:IO: Failed checking for update (Exception: download failed)
2nd EDIT- In game now, connected fine, all plugins seem to workLast edited by a moderator: Sep 21, 2015 -
THANK YOU WULF!!!!!!!! The new compiler fixed it, I was having the same errors. So frustrating!! All plugins load and work correctly now.
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Wulf Community Admin
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Wulf Community Admin
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How long i already got 1 chargeback i lost 40+ ppl and its a big hit for me i prob lost so many ppl
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Wulf Community Admin
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Wulf Community Admin
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Wulf Community Admin
A few more snapshots have been pushed for testing. Please test them and let us know if there are any issues. I'll be releasing a build once they have been tested a bit more.
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Just chiming in to tell you I have this issue as well. I'll post logs tonight. Basically each time I restart the server about 75% of my plugins don't load and I need to manually load them one by one. Kinda annoying
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Wulf Community Admin
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I hadn't had any issues with this until i tried to install the Build plugin. I get the error when i try to load the plugin.
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Wulf Community Admin
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error correction upon update. ignore this.
Last edited by a moderator: Sep 24, 2015 -
Hello Wulf,
i have also problem with C# compiler on my server.
Sometimes when server is starting, the C# compiler is hanging (using 10% cpu for long time, without any progress).
Then if I manually kill the C# process in the task manager, the process is automatically restarted and does its work without hanging.
I am not getting any error messages when it is hanging, i dont know what is cause. But i can always resolve it by manually killing the C# process in the task manager.
Please note that this issue is not only existing when server starts up. It sometimes happens when server is already runing and I change my mod... When it is supposed to compile the code, it may hang instead (in infinite loop maybe).
I will try the C# compiler from the zip file you uploaded, and will let you know if the issue will be resolved by this.
If you want me to upload any log, or PC specs, just let me know what you need.Last edited by a moderator: Sep 24, 2015