ok WTF is this "default config" file located. where this is?
Animals are despawning Too quickly on my server. i have no idea what else to do to fix it.Code:{ "Animals": { "minBears": 10, "minBoars": 25, "minChickens": 5, "minHorses": 60, "minStags": 35, "minWolves": 5 }, "Barrels": { "minGoodBarrels": 25, "minNormalBarrels": 15, "minTrashCans": 45 }, "Crates": { "minBoxCrates": 20, "minWeaponCrates": 15 }, "General": { "refreshIntervalSeconds": 900, "fixloot": true }, "Minerals": { "minMetalNodes": 70, "minStoneNodes": 70, "minSulfurNodes": 70 } }

Cornucopia
The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map
Total Downloads: 6,691 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017
- 5/5, 26 likes
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Plugin won't load. It's saying some compiling error.
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Wulf Community Admin
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Hello, I wish to use this plugin to remove all animals from spawning. I have set the values to 0 but they are still spawning. How can I fix this?
Code:{ "Animals": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 20, "Min": 10, "Prefab": "assets/rust.ai/agents/chicken/chicken.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/rust.ai/agents/horse/horse.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/rust.ai/agents/boar/boar.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/rust.ai/agents/stag/stag.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/rust.ai/agents/bear/bear.prefab" } ], "ApplyLootFix": true, "Loots": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -500, "Min": -450, "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -300, "Min": -250, "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/radtown/loot_trash.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ], "Ores": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab" } ], "RefreshMinutes": 8, "RefreshOnStart": false }
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Hi there,
the .json-file gets restored with the original unedited file after every server restart.
where is the problem, pls help -
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With the last update of the game, I have the impression that the objects appear above the ground. No ?
Attached Files:
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hi..im getting this error
Code:(20:37:22) | Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/bear.prefab" (20:37:22) | [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/bear.prefab but entity could not be spawned. (20:37:22) | [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/bear.prefab
Last edited by a moderator: Sep 25, 2017 -
Wulf Community Admin
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I cant find this config file : ( I dont found it on plugin folder and config folder ) and i put
// Apply the loot fix to prevent stacked rad town loot crates
public bool ApplyLootFix = false;
and still dont loot appear on radtowns
Code:{ "Animals": { "minBears": 10, "minBoars": 25, "minChickens": 5, "minHorses": 60, "minStags": 35, "minWolves": 5 }, "Barrels": { "minGoodBarrels": 25, "minNormalBarrels": 15, "minTrashCans": 45 }, "Crates": { "minBoxCrates": 20, "minWeaponCrates": 15 }, "General": { "refreshIntervalSeconds": 900, "fixloot": true }, "Minerals": { "minMetalNodes": 70, "minStoneNodes": 70, "minSulfurNodes": 70 } }
Last edited by a moderator: Sep 29, 2017 -
having issues with spawning, need some help please
[10/01/2017 15:08:40] [Cornucopia] Tried to spawn assets/rust.ai/agents/horse/horse.prefab but entity could not be spawned.
[10/01/2017 15:08:40] [Cornucopia] Tried to spawn assets/rust.ai/agents/boar/boar.prefab but entity could not be spawned.
[10/01/2017 15:08:41] [Cornucopia] Tried to spawn assets/rust.ai/agents/stag/stag.prefab but entity could not be spawned.
[10/01/2017 15:08:41] [Cornucopia] Tried to spawn assets/rust.ai/agents/wolf/wolf.prefab but entity could not be spawned.
[10/01/2017 15:08:41] [Cornucopia] Tried to spawn assets/rust.ai/agents/bear/bear.prefab but entity could not be spawned. -
Hello,
where I put this code ? :
Code:{ "Animals": { "minBears": 10, "minBoars": 25, "minChickens": 5, "minHorses": 60, "minStags": 35, "minWolves": 5 }, "Barrels": { "minGoodBarrels": 25, "minNormalBarrels": 15, "minTrashCans": 45 }, "Crates": { "minBoxCrates": 20, "minWeaponCrates": 15 }, "General": { "refreshIntervalSeconds": 900, "fixloot": true }, "Minerals": { "minMetalNodes": 70, "minStoneNodes": 70, "minSulfurNodes": 70 } }
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Why is this plugin unmaintained? It's such a good plugin
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Wulf Community Admin
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Dammit I loved this plugin
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Wulf Can I get a copy of this to see if I can get it going again?
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Thank you.
I will take a look at the code. -
Hi. Pity. This plugin was very good for my server
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People can still use SpawnConfig, which does it right.