Has anyone been getting invisible bears and wolves? I have them at -1 but my players keep getting killed by them.

Cornucopia
The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map
Total Downloads: 6,691 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017
- 5/5, 26 likes
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Nothing like that from my players.
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How I can spawn more Trash? I found only how spawn barrels/crate separately, but not in "junk-spot".... Please help!
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Code:
{ "Animals": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/animals/chicken.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/animals/horse.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/animals/boar.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/animals/stag.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 300, "Min": 200, "Prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 150, "Min": 75, "Prefab": "assets/rust.ai/agents/bear/bear.prefab" } ], "ApplyLootFix": true, "Loots": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/radtown/loot_trash.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ], "Ores": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab" } ], "RefreshMinutes": 45, "RefreshOnStart": false }
Last edited by a moderator: Apr 30, 2017 -
So I'm not sure if the values I have set for the min and max on everything are correct because my config file differs from that of the default that is posted on the plugin page. I've been trying to test them out by doing drastic changes but with little success. If someone could take a look at the json file I have and let me know what I should be using as the values for min and max to pretty much boost everything, it would be greatly appreciated.
Json File:
Code:{ "Animals": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/bundled/prefabs/autospawn/animals/chicken.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -100, "Min": -90, "Prefab": "assets/bundled/prefabs/autospawn/animals/horse.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -500, "Min": -400, "Prefab": "assets/bundled/prefabs/autospawn/animals/boar.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -200, "Min": -100, "Prefab": "assets/bundled/prefabs/autospawn/animals/stag.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -150, "Min": -100, "Prefab": "assets/bundled/prefabs/autospawn/animals/wolf.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -200, "Min": -150, "Prefab": "assets/bundled/prefabs/autospawn/animals/bear.prefab" } ], "ApplyLootFix": true, "Loots": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -500, "Min": -450, "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -300, "Min": -250, "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -100, "Min": -60, "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -70, "Min": -50, "Prefab": "assets/bundled/prefabs/radtown/loot_trash.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -10, "Min": -10, "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -400, "Min": -350, "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -400, "Min": -350, "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ], "Ores": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -850, "Min": -800, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -800, "Min": -750, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -700, "Min": -600, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab" } ], "RefreshMinutes": 8, "RefreshOnStart": false }
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Wulf Community Admin
assets/rust.ai/agents/chicken/chicken.prefab
assets/rust.ai/agents/horse/horse.prefab
assets/rust.ai/agents/boar/boar.prefab
assets/rust.ai/agents/stag/stag.prefab
assets/rust.ai/agents/wolf/wolf.prefab
assets/rust.ai/agents/bear/bear.prefab -
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What values does everyone use to boost the min and max values of everything? I'm unsure as to whether or not I leave the hyphen before the values or if that causes it to be read as a negative value. My json file is below. If anyone could let me know if I am correctly boosting the max and min values or what numbers I should be putting in for the values it would be greatly appreciated.
Code:{ "Animals": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -1, "Min": -1, "Prefab": "assets/rust.ai/agents/chicken/chicken.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -100, "Min": -90, "Prefab": "assets/rust.ai/agents/horse/horse.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -500, "Min": -400, "Prefab": "assets/rust.ai/agents/boar/boar.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -200, "Min": -100, "Prefab": "assets/rust.ai/agents/stag/stag.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -150, "Min": -100, "Prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -200, "Min": -150, "Prefab": "assets/rust.ai/agents/bear/bear.prefab" } ], "ApplyLootFix": true, "Loots": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -500, "Min": -450, "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -300, "Min": -250, "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -100, "Min": -60, "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -70, "Min": -50, "Prefab": "assets/bundled/prefabs/radtown/loot_trash.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -10, "Min": -10, "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -400, "Min": -350, "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -400, "Min": -350, "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ], "Ores": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -850, "Min": -800, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -800, "Min": -750, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": -700, "Min": -600, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab" } ], "RefreshMinutes": 8, "RefreshOnStart": false }
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Every time I run the /cspawn and /cdump commands after changing the values to animals i get the same basic numbers of how many animals are on the map. Ive been trying to boost animal spawns because they are fairly scarce on my map and people complain about it. When i attempt to change the values to hopefully see a difference in the number of animals i get the same stuff:
(15:09:44) | [Cornucopia] = ANIMALS =====================
(15:09:44) | [Cornucopia] horse 32
(15:09:44) | [Cornucopia] wolf 31
(15:09:44) | [Cornucopia] boar 79
(15:09:44) | [Cornucopia] stag 48
(15:09:44) | [Cornucopia] chicken 48
(15:09:44) | [Cornucopia] bear 32
and this is the json file part for the animals:
Code:{ "Animals": [ { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 450, "Min": 100, "Prefab": "assets/rust.ai/agents/chicken/chicken.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 3000, "Min": 1500, "Prefab": "assets/rust.ai/agents/horse/horse.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 8000, "Min": 5000, "Prefab": "assets/rust.ai/agents/boar/boar.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 5000, "Min": 3000, "Prefab": "assets/rust.ai/agents/stag/stag.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 1500, "Min": 1000, "Prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, { "DeleteEmtpy": false, "IgnoreIrridiated": true, "Max": 5000, "Min": 3500, "Prefab": "assets/rust.ai/agents/bear/bear.prefab" } ],
Last edited by a moderator: May 1, 2017 -
Sooooooooooooo....
Code:[Cornucopia] Spawning 30X assets/bundled/prefabs/autospawn/animals/chicken.prefab! StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab" [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned. StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
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Wulf Community Admin
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okay, since spawnconfig is broken i came here, but what do I wrong exactly:
Code:"Ores": [ { "DeleteEmtpy": true, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab" }, { "DeleteEmtpy": true, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab" }, { "DeleteEmtpy": true, "IgnoreIrridiated": true, "Max": 0, "Min": 0, "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab" } ],
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assets/rust.ai/agents/stag/stag.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
I know is harmless but do u know why that's pop on server restart when cornucopia spawn animal? -
re added plugin tonight and its causing players to get kicked for packet flood what ever that means lol
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Wulf Community Admin
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Getting the error message:
Error while compiling: Cornucopia.cs(376,57): error CS0246: The type or namespace name `BaseResource' could not be found. Are you missing `ProtoBuf' using directive? -
Code:
[06/02/2017 04:19:35] Error while compiling: Cornucopia.cs(376,57): error CS0246: The type or namespace name `BaseResource' could not be found. Are you missing `ProtoBuf' using directive?