On my server, each ''respawn cycle'' i got a lot of error for invalid hit from my players and the server freeze for 2-3 seconds, it's a dedicated xeon and the map is 5500 in size.
The problem is the same with 20 or 100 player.
The problem occur durring the ''deleting'' process, i don't want the plugin to delete something it's already there, i want to integrate what's missing...
following an example error
Code:[Cornucopia] Deleted 17 stacked loot boxes (out of 211) [Cornucopia] Destroying 45X chicken! [Cornucopia] Destroying 43X horse! [Cornucopia] Destroying 89X boar! [Cornucopia] Destroying 111X stag! [Cornucopia] Destroying 65X wolf! [Cornucopia] Destroying 58X bear! [Cornucopia] Destroying 775X stone-ore! [Cornucopia] Destroying 771X metal-ore! [Cornucopia] Destroying 756X sulfur-ore! [Cornucopia] Destroying 240X loot_barrel_1! [Cornucopia] Destroying 234X loot_barrel_2! [Cornucopia] Destroying 41X oil_barrel! [Cornucopia] Spawning 3X assets/bundled/prefabs/radtown/loot_trash.prefab! [Cornucopia] Destroying 31X trash-pile-1! [Cornucopia] Destroying 2X crate_normal! [Cornucopia] Destroying 97X crate_normal_2! bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.07226563s left on bone_club.entity) Martina <3[24630164/76561198091964770] sent invalid attack: Cooldown (0.3222656s left on pickaxe.entity) [MUL] ispanico92[784775/76561198107432945] sent invalid reload: T-2.070313s bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.2285156s left on bone_club.entity) [IGN] eremelli92[26327957/76561198174760674] sent invalid attack: Cooldown (0.3789063s left on pickaxe.entity) [ScA] Tizio triggerato male[16963266/76561198032564799] sent invalid reload: T-1.697266s bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.06835938s left on bone_club.entity) [IGN] eremelli92[26327957/76561198174760674] sent invalid attack: Cooldown (0.1308594s left on pickaxe.entity) [NR] Ichigo[5449273/76561198115127051] sent invalid attack: Cooldown (0.04296875s left on salvaged_cleaver.entity) bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.109375s left on bone_club.entity) bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.109375s left on bone_club.entity) [9reg] Eric.Cartman[19372673/76561198168086997] sent invalid reload: T-3.373047s [tpn] iomamazzo[9972933/76561198361032704] sent invalid attack: Cooldown (0.2734375s left on spear_wooden.entity) [ITA] Kurumi[29119945/76561198098554841] sent invalid attack: Cooldown (0.1894531s left on rock.entity) bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.1289063s left on bone_club.entity) [tpn] iomamazzo[9972933/76561198361032704] sent invalid attack: Cooldown (0.0703125s left on spear_wooden.entity) [NoNaMe] Tonypa[26969286/76561198029790337] sent invalid attack: Cooldown (0.3632813s left on salvaged_cleaver.entity) bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.0546875s left on bone_club.entity) [ServerRewards] Saved player data [ITA] Kurumi[29119945/76561198098554841] sent invalid attack: Cooldown (0.5s left on rock.entity) bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.2871094s left on bone_club.entity) [NoNaMe] Tonypa[26969286/76561198029790337] sent invalid attack: Cooldown (0.2460938s left on salvaged_cleaver.entity) bugiardo03[28329032/76561198159885936] sent invalid attack: Cooldown (0.2382813s left on bone_club.entity) [ITA] Kurumi[29119945/76561198098554841] sent invalid attack: Cooldown (0.3964844s left on rock.entity) [tpn] [ITA]SoulEdge[8132459/76561198084981017] fired invalid projectile: Entity too far away (arrow_wooden on player with 2.53497m > 1.726136m in 0.2956612s) [tpn] [ITA]SoulEdge[8132459/76561198084981017] fired invalid projectile: Traveled too fast (arrow_wooden on player with 19.95222m > 14.78306m in 0.2956612s) [tpn] iomamazzo[9972933/76561198361032704] sent invalid attack: Cooldown (0.5878906s left on spear_wooden.entity) [NR] Ichigo[5449273/76561198115127051] sent invalid attack: Cooldown (0.3417969s left on salvaged_cleaver.entity) [ITA] Kurumi[29119945/76561198098554841] sent invalid attack: Cooldown (0.28125s left on rock.entity) [NoNaMe] Tonypa[26969286/76561198029790337] sent invalid attack: Cooldown (0.02539063s left on salvaged_cleaver.entity) [tpn] iomamazzo[9972933/76561198361032704] sent invalid attack: Cooldown (0.3984375s left on spear_wooden.entity) [ITA] Kurumi[29119945/76561198098554841] sent invalid attack: Cooldown (0.078125s left on rock.entity) [NR] Ichigo[5449273/76561198115127051] sent invalid attack: Cooldown (0.1386719s left on salvaged_cleaver.entity) [Better Chat] [Player] [ITA] Kurumi: a [tpn] iomamazzo[9972933/76561198361032704] sent invalid attack: Cooldown (0.2324219s left on spear_wooden.entity) [NR] Ichigo[5449273/76561198115127051] sent invalid attack: Cooldown (0.03515625s left on salvaged_cleaver.entity) [tpn] iomamazzo[9972933/76561198361032704] sent invalid attack: Cooldown (0.1210938s left on spear_wooden.entity)

Cornucopia
The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map
Total Downloads: 6,692 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017
- 5/5, 26 likes
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Code:[Cornucopia] Spawning 48X assets/bundled/prefabs/autospawn/animals/wolf.prefab! assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? assets/bundled/prefabs/autospawn/animals/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
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Hi I can imagine the -1 value is the default spawning server? I want to know cause of the overview is not updated and ask about 0 value to default spawn :/
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The update fixed my problem... Thank you.
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Wulf did take it only over to maintain for people constantly asking for it, but he is not responsible for the (crappy) functions itself. -
What is the difference between loot_trash and trash-pile-1? Which one is the washing machines and shit like that?
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the config in the overview is different than the .json config file. I want to set all values to zero but animals so I can only use this plugin for random animal spawns. How can I do this?
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Error while compiling: Cornucopia.cs(295,25): error CS1955: The member `BasePlayer.IsAdmin' cannot be used as method or delegate
as of new rust update... where is this and can I fix it myself? Will there be a plugin update? -
Wulf Community Admin
Wulf updated Cornucopia with a new update entry:
1.1.6
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/cspawn doesnt work
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The main page of this mod seems really out of date. The config file example is completely different than what I got after installing the mod and then running my server. I'm not sure if I should switch it to match or if I should leave it as is? Could we get an updated guide on how to use this properly?
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Wulf Community Admin
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Well thank you for doing that as this is a mod I was quite excited about when I discovered it. Any tips on how to get it set up? I was confused for example, when I noticed that everything has a negative value applied to it. Not sure if I should just change the min to 1 and max to 100 or? Maybe you could post your config so I have something to compare the defaults to?
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How do i get to the config
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I don't really understand thoose min and max numbers I'm kinda confused about the -1 stat.
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Hi with last update
Error while compiling: Cornucopia.cs(369,57): error CS0246: The type or namespace name `BaseNPC' could not be found. Are you missing `ProtoBuf' using directive? -
Wulf Community Admin
Wulf updated Cornucopia with a new update entry:
1.1.7
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yes like this example:
[BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/bear.prefab
Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/bear.prefab"
[Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/bear.prefab but entity could not be spawned.
Thank Wulf please information where do you get information to replace words by other like GameManifest.Get() to GameManifest.Current you cannot invent them right ^^?