Colon Blow submitted a new resource:
Chute - Allowed Authorized Players to Parchute
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Chute
Allowed Authorized Players to Parchute
Total Downloads: 2,346 - First Release: Jan 12, 2017 - Last Update: Mar 10, 2017
- 5/5, 10 likes
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You are puting out all your arsenal of crazy stuff!! NICE !!!!!!!!!!!
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This is awesome..too bad you need noclip and you couldn't have players spawn in like this lol. I remember some old BF1942 expansion maps that you spawned into the battle on a chute Nice job
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Yes I was going to add parachute to the HeliRide plugin, but decided to go ahead and make it stand alone. Figured it would make it more versatile and fun
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hey, very nice.
is there any fix for this exploit
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Edit: Fixed. Next update should be soon.Last edited by a moderator: Jan 13, 2017 -
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@Colon Blow support for ZoneManager
Everytime I chute from zone up or i am chuting down and hitting zone, allways my chute is disaperead and free fall expirience beggins
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Tried a few things, but nothing working yet, soo...just make sure you land in the wide openfor now.. lol ill keep digging.
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Code:// Declare your variable static LayerMask layerMask;// Use bit shifting to create your layer mask, 18 and 29 are the layers you want to target layerMask = (1 << 29); layerMask |= (1 << 18); // Invert the layermask to ignore those layers layerMask = ~layerMask;//Change your raycast to utilize the layermask Physics.Raycast(new Ray(position, Vector3.down), 1f, layerMask)
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wonderful - great work. We love it.
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can you add timer to chuteup ?
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camo not working
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But, I just got the tweet update from Rust updates about the Rust Skin server is Debugging. a lot of players cannot access some skins or something. I say keep trying. ill double check it.
Darn, I also forgot to add a timer for usage. next update -
okay cool thanks