Chute

Allowed Authorized Players to Parchute

Total Downloads: 2,346 - First Release: Jan 12, 2017 - Last Update: Mar 10, 2017

5/5, 10 likes
  1. Colon Blow submitted a new resource:

    Chute - Allowed Authorized Players to Parchute

    Read more about this resource...
     
  2. You are puting out all your arsenal of crazy stuff!! NICE !!!!!!!!!!!
    thanks
     
  3. This is awesome..too bad you need noclip and you couldn't have players spawn in like this lol. I remember some old BF1942 expansion maps that you spawned into the battle on a chute Nice job
     
  4. Yes I was going to add parachute to the HeliRide plugin, but decided to go ahead and make it stand alone. Figured it would make it more versatile and fun :)
     
  5. hey, very nice.
    is there any fix for this exploit
     
  6. ill check it out :)

    Edit: Fixed. Next update should be soon.
     
    Last edited by a moderator: Jan 13, 2017
  7. Colon Blow updated Chute with a new update entry:

    1.0.1

     
  8. @Colon Blow support for ZoneManager :) Everytime I chute from zone up or i am chuting down and hitting zone, allways my chute is disaperead and free fall expirience beggins :(
     
  9. Yes I noticed that.. lol probably the trigger zone around them. same with rad towns, monuments. I'll work on adding a exclusion.
     
  10. Yeah forgot about monuments :)
     
  11. Seems its built into the parachute that when it hits a enters a trigger it removes the parachute automatically. Part of the supply drop.
    Tried a few things, but nothing working yet, soo...just make sure you land in the wide open :) for now.. lol ill keep digging.
     
  12. Solution for monument and tool cupboard triggers:
    Code:
    // Declare your variable
    static LayerMask layerMask;// Use bit shifting to create your layer mask, 18 and 29 are the layers you want to target
    layerMask = (1 << 29);
    layerMask |= (1 << 18);
    // Invert the layermask to ignore those layers
    layerMask = ~layerMask;//Change your raycast to utilize the layermask
     Physics.Raycast(new Ray(position, Vector3.down), 1f, layerMask)
    
    I also have a few suggestions regarding checks and performance, if you are interested in hearing them feel free to PM me :)
     
  13. Colon Blow updated Chute with a new update entry:

    1.0.2

     
  14. wonderful - great work. We love it.
     
  15. can you add timer to chuteup ?
     
  16. A cooldown timer? yes I can :)
     
  17. Colon Blow updated Chute with a new update entry:

    1.0.3

     
  18. camo not working
     
  19. some skins can take a little time to show. but usually no more than 20 seconds or so.
    But, I just got the tweet update from Rust updates about the Rust Skin server is Debugging. a lot of players cannot access some skins or something. I say keep trying. ill double check it.

    Darn, I also forgot to add a timer for usage. next update :)
     
  20. okay cool thanks