I tested Camo and yes... late a little loading but finaly loads...
but After some 3 or 4 use of the Chute...
Im having this error:
Code:(01:05:22) | Failed to call hook 'chatChute' on plugin 'Chute v1.0.3' (IndexOutOfRangeException: Array index is out of range.) (01:05:35) | Failed to call hook 'chatChute' on plugin 'Chute v1.0.3' (IndexOutOfRangeException: Array index is out of range.) (01:05:39) | Failed to call hook 'chatChute' on plugin 'Chute v1.0.3' (IndexOutOfRangeException: Array index is out of range.)

Chute
Allowed Authorized Players to Parchute
Total Downloads: 2,346 - First Release: Jan 12, 2017 - Last Update: Mar 10, 2017
- 5/5, 10 likes
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all you do is great, except select a good name XD
Can you add a hook with ServerRewards, HumanNPC and ZoneManager?
then we can sell a Travel in parachute from a tower !! -
it is possible to make vanish turn off when chute is triggered? i mean when ur heli destroyed u need to show up while landing with parachute.
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why not turn off noclip after landing? player continues to fly.
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I did notice sometimes it can miss removing it depending on timing / lag. Or if players feet are actually touching ground (even though noclipping).
I will work on the code to be more accurate on removing it. Might have to remove chute a tad bit higher up.Last edited by a moderator: Jan 23, 2017 -
may u add config option letting to dye parachute in color set by config (if no color set within chat command)? i suppose options should be: default, random, <color>
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Fab plugin, we've just had some great fun with it.
Any chance you could do something like set a special spawn point using Spawns Database, and then allow people to chute in the first time after a wipe? I guess it would take using FauxAdmin and temporarily giving them permission to use noclip and chute, maybe for 2 minutes.
I understand if this isn't possible, but it would be very cool to have people gliding in when they first spawn. -
Just a quick note, it seems the parachutes are not "skinnable" with latest update, to change colors. ill check and see.
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Thinking a bit more (I like to do that sometimes) you could set the special spawn point(s) in mid-air off the coast above the sea. That way by the time they landed they'd just be on the beach or on the water near it.
(OT: I'm always amazed at how many people build near to where they spawn. Players with 150+ hours even.) -
SMALL ISSUE: Did you know that if you type in /chuteup while holding a weapon you'll be teleported up, but the parachute won't deploy automatically? As long as you aren't holding a weapon, /chuteup will work just fine with the chute automatically deploying instead of you falling to your death if you don't type in /chute in time.
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Now it doesn't automatically deploy the parachute at all, I type in /chuteup and it removes the parachute as soon as I'm in the air and then I free fall whether I'm holding a weapon or not.
(LOVE THIS MOD BY THE WAY)
[DOUBLEPOST=1487039914][/DOUBLEPOST]Question, how can I get this mod to give permission to everyone who enters the server? I tried typing in "oxide.grant group default chute.allowed" but it didn't work. Only admins and moderators can use it on my server. (I have fauxclip installed and set to a "oxide.grant group default fauxclip.allowed" as well)Last edited by a moderator: Feb 14, 2017 -
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Love this mod! Small issue again, though.
I own a battlefield server titled "Rust Wars: Modern Battlefield" and by default, everyone is allowed to use Chutes upon login. Recently some clever people have figured out that I have FauxAdmin installed in order to make Chutes work. Now they just type in /noclip and are able to /noclip around the map forcing me to 'grant user "Example" fauxadmin.blocked' them.
Is there a way to disable /noclip chat command (and/or the noclip console command) without disabling everyone's ability to use chutes? Would changing the name of the command /noclip work? Isn't there a mod that changed the names of commands? -