Building Owners
Sets owners of houses when someone builds a house part
Total Downloads: 12,029 - First Release: Apr 3, 2015 - Last Update: Jul 30, 2016
- 5/5, 23 likes
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thanks will let you know the outcome
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Code:
[3/26/2015 9:34:49 PM] [Oxide] 9:34 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
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yup, still happening
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[Oxide] 9:09 AM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 9:09 AM [Debug] at Oxide.Plugins.BuildingOwners.OnEntityBuilt (.HeldEntity heldentity, UnityEngine.GameObject gameobject) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Okay looks like its caused by the Signs, I have currently disabled the owners of signs being saved as this will need to be handled differently and isn't a 2 minutes fix. You can use the file attached to this post to resume using the plugin as before.
Attached Files:
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Same Mughishi.
[Oxide] 9:18 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 9:18 PM [Debug] at Oxide.Plugins.BuildingOwners.OnEntityBuilt (.Planner heldentity, UnityEngine.GameObject gameobject) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Attached Files:
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Yep, it continues the error with the last file.
[Oxide] 9:26 PM [Info] BuildingOwners were compiled successfully in 644ms
[Oxide] 9:26 PM [Info] Loaded plugin Building Owners v2.1.0 by Reneb
[Oxide] 9:26 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 9:26 PM [Debug] at Oxide.Plugins.BuildingOwners.OnEntityBuilt (.Planner heldentity, UnityEngine.GameObject gameobject) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Code:(02:30:19) | [Oxide] 2:30 AM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object) (02:30:20) | [Oxide] 2:30 AM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object) (02:30:21) | [Oxide] 2:30 AM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
http://oxidemod.org/threads/building-owners.5844/page-15#post-75303 -
There is still an issue when a player puts down a block and doesn't move his cursor he still has the ability to try and place the block on the same place which triggers a sphere cast error which triggers an error on building owners, I know it might still be spamming a lot but it's pretty much harmless.
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[Oxide] 7:52 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 7:52 PM [Debug] at Oxide.Plugins.BuildingOwners.OnEntityBuilt (.Planner heldentity, UnityEngine.GameObject gameobject) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
[Oxide] 7:52 PM [Error] Failed to call hook 'OnEntityBuilt' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 7:52 PM [Debug] at Oxide.Plugins.BuildingOwners.OnEntityBuilt (.Planner heldentity, UnityEngine.GameObject gameobject) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Same problem Hemoglobin36
[DOUBLEPOST=1427434046,1427425141][/DOUBLEPOST]There is a new Oxide update that apparently fixes the OnEntityBuilt's hook bug. -
same problem, Oxide Version: 2.0.590, Rust Protocol: 1232
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Going to put this here again as not everyone has noticed my previous post with a fixed version of the plugin.
Edit: file removed.Last edited by a moderator: Mar 27, 2015 -
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Reneb updated Building Owners with a new update entry:
fix for new update
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