KillParadise updated Bounty Board with a new update entry:
Hotfix
Bounty Board [Unmaintained]
Discussion in 'Plugin Support' started by KillParadise, Mar 22, 2015.
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I have a only question
¿What is staffcollect?
Thanks -
Not working, items are not gived.
All is works but no give after kill. -
I can confirm that it is not giving people the items after they die.
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Scratch that, I found the bug... Fixing now.Last edited by a moderator: May 13, 2015 -
KillParadise updated Bounty Board with a new update entry:
Give Item Fix
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I have a only question
¿What is staffcollect?
Thanks -
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Hey KillParadise, i have maybe a solution for bounty share.
People share Toolcupboard for build house, maybe if you do something for see people who share few cupboard....
It's not possible to do that just for one cupboard because after a raid, lot of people authorise them on it, but if they are on sames cupboards, and owner of cupboards...
Just an idea -
That would open a whole other avenue for Bounty Abuse, if someone in a clan or friend gets a bounty placed on them, if they're all on the same cubboard they can just kill the player and all get rewarded items. Which leads to it happening again and again, etc. -
Ok !
Just another question, is it possible to add a loop message for bounty? With choice of time in config file? -
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I keep gettng an error when tying to set a bounty on a player.
Code:[Oxide] 9:04 PM [Debug] ExType: TargetInvocationException [Oxide] 9:04 PM [Error] Failed to call hook 'cmdBounty' on plugin 'Bounty Board' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 9:04 PM [Debug] at System.UInt64.ToString () [0x00000] in <filename unknown>:0 at Oxide.Rust.Libraries.Rust.UserIDFromPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: May 14, 2015 -
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Thanks. -
same message than when bounty
You did a message when reward is done on player's head, but this message is never said anymore.
Lot of people don't saw the message and can be better with a reward message loop configurable in minutes, no? -
[DOUBLEPOST=1431639046][/DOUBLEPOST] -
is it possible so you can make the commands show up in the /help function that way players will know how to use it properly
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Hello KillParadise and thanks for your job.
I'm trying to use this plug and it looks really fun.
However, i'm experiencing some difficulties. Adding a bounty works well, i can see the bounty borad, but when someone kill the "wanted player" nothing happens ans the bounty board don't change.
I've tried to turn the "Staffcollect" on true or false, but the problem is still the same.
Did you have any idea?
Thanks and have a nice day.