1. It would be great if this worked with Economy. Also, I find that bounty plugins always come with the problem where player A will set a bounty for player B and player C will then claim that bounty. The problem arises when Player C is house mates with player B. Maybe you could use the friends API to get around this?
     
  2. I don't understand? There is nothing gained there. Player A loses his resources so that Player C can just get them back. Nothing gained within the party.
    Economics is currently unable to properly function with anything besides lua. I am still looking into a work around however that is a long and tedious process so I am unsure of when it will be able to work with Economics
     
  3. No, player C gives his resources to player B because they're friends. Player B just respawns in a sleeping bag and Player A is pissed because His target and target's friends are sharing the bounty. I don't know if that makes any sense xD
    Good luck with the economy system btw :D
     
  4. It's possible I could implement it through Groups, and possibly through Friends API I will try to discover a method to try and avoid this.
     
  5. Thanks ^.^
     
  6. KillParadise updated Bounty Board with a new update entry:

    RanksAndTitles Fix, and Help

     
  7. Fun plugin! Thanks! Would love to see how this one progresses! Ideas: 1: How about a timer set by the bounty giver? It pays out a "max" to those able to complete within time and a "minimum" outside that timer. The player sets a max payment (within time) and a min payment (outside time) of their inventory payment. This could also be broadcasted when the timer is about to run out on said bounty... 10...9...8...7 EXPIRED!

    2: Being able to use money from economy as an option.
     

  8. I like the idea of a timer, I will for sure look into this, as for Economics, as stated above I am working on it but run into a few issues trying to use it.
     
  9. I really like this plugin idea. When you do get around to implementing Groups to prevent bounty sharing, please keep in mind if there's a way to check that Player C didn't just leave the group to kill Player B.
     
  10. Correct, this whole process behind it has to be very thorough hopefully it wont be extremely complex but we will see with time.
     
  11. CHR

    CHR

    Friend API dosnt make sense, Rotag Groups and Clans:io do... But i think u arent able to stop the bounty sharing.

    Is the Serverannounce message already in? "Like Bounty #nick with #item #amount" And "#Nick Killed #Nick and claimed the bounty.

    Sry the broken eng but u know what i mean. Without that Messages bounty dosnt make any sense. Ty
     
  12. You're right, it's not possible to stop sharing of bounties I am just trying to make it annoying to do so. As best as I can :/
    And no currently it does not announce when a bounty is placed it will next update as I already implemented it on my server for testing.
     
  13. the is o FAQ tab anymore?
     
  14. Wulf

    Wulf Community Admin

    Try now. ;)
     
  15. players are able to add items over and over and over without it going away from their inv.
    [DOUBLEPOST=1428552586][/DOUBLEPOST][Oxide] 9:13 PM [Debug] ExType: TargetInvocationException
    [Oxide] 9:13 PM [Error] Failed to call hook 'cmdBounty' on plugin 'Bounty Board' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 9:13 PM [Debug] at System.UInt64.ToString () [0x00000] in <filename unknown>:0
    at Oxide.Rust.Libraries.Rust.UserIDFromPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [CHAT] Suppenkraut: I BROKE IT
    [Oxide] 9:13 PM [Debug] ExType: TargetInvocationException
    [Oxide] 9:13 PM [Error] Failed to call hook 'cmdBounty' on plugin 'Bounty Board' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 9:13 PM [Debug] at System.UInt64.ToString () [0x00000] in <filename unknown>:0
    at Oxide.Rust.Libraries.Rust.UserIDFromPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [DOUBLEPOST=1428587353,1428552515][/DOUBLEPOST]It appears he was using "explosive.timed BP" and it didn't take the item and he was able to add it over and over. Now, that said I didn't test it yet, which I am going to do here in a few mins.
     
  16. KillParadise updated Bounty Board with a new update entry:

    AntiFriends, Broadcast, & More!

     
  17. Does anti-friends support RotG-Groups? I've been thinking about switching over to Clans anyway because of the lack of updates with Groups
     
  18. No, Groups is not supported, mainly due to the issues it has from the lack of updates currently.
     
  19. Items doesnt work for me after the update. No matter if its rubish "/bty add Brinks 100 asdgegdav" or "/bty add Brinks 100 wood" no items will be set as bounty. Any ideas where the problem is ?
     

    Attached Files:

  20. I just caught a bug with the way items are handled. I am looking into it now.