It would be great if this worked with Economy. Also, I find that bounty plugins always come with the problem where player A will set a bounty for player B and player C will then claim that bounty. The problem arises when Player C is house mates with player B. Maybe you could use the friends API to get around this?
Bounty Board [Unmaintained]
Discussion in 'Plugin Support' started by KillParadise, Mar 22, 2015.
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Economics is currently unable to properly function with anything besides lua. I am still looking into a work around however that is a long and tedious process so I am unsure of when it will be able to work with Economics -
Good luck with the economy system btw -
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KillParadise updated Bounty Board with a new update entry:
RanksAndTitles Fix, and Help
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Fun plugin! Thanks! Would love to see how this one progresses! Ideas: 1: How about a timer set by the bounty giver? It pays out a "max" to those able to complete within time and a "minimum" outside that timer. The player sets a max payment (within time) and a min payment (outside time) of their inventory payment. This could also be broadcasted when the timer is about to run out on said bounty... 10...9...8...7 EXPIRED!
2: Being able to use money from economy as an option. -
I like the idea of a timer, I will for sure look into this, as for Economics, as stated above I am working on it but run into a few issues trying to use it. -
I really like this plugin idea. When you do get around to implementing Groups to prevent bounty sharing, please keep in mind if there's a way to check that Player C didn't just leave the group to kill Player B.
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Friend API dosnt make sense, Rotag Groups and Clans:io do... But i think u arent able to stop the bounty sharing.
Is the Serverannounce message already in? "Like Bounty #nick with #item #amount" And "#Nick Killed #Nick and claimed the bounty.
Sry the broken eng but u know what i mean. Without that Messages bounty dosnt make any sense. Ty -
And no currently it does not announce when a bounty is placed it will next update as I already implemented it on my server for testing. -
the is o FAQ tab anymore?
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Wulf Community Admin
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players are able to add items over and over and over without it going away from their inv.
[DOUBLEPOST=1428552586][/DOUBLEPOST][Oxide] 9:13 PM [Debug] ExType: TargetInvocationException
[Oxide] 9:13 PM [Error] Failed to call hook 'cmdBounty' on plugin 'Bounty Board' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 9:13 PM [Debug] at System.UInt64.ToString () [0x00000] in <filename unknown>:0
at Oxide.Rust.Libraries.Rust.UserIDFromPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
[CHAT] Suppenkraut: I BROKE IT
[Oxide] 9:13 PM [Debug] ExType: TargetInvocationException
[Oxide] 9:13 PM [Error] Failed to call hook 'cmdBounty' on plugin 'Bounty Board' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 9:13 PM [Debug] at System.UInt64.ToString () [0x00000] in <filename unknown>:0
at Oxide.Rust.Libraries.Rust.UserIDFromPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
[DOUBLEPOST=1428587353,1428552515][/DOUBLEPOST]It appears he was using "explosive.timed BP" and it didn't take the item and he was able to add it over and over. Now, that said I didn't test it yet, which I am going to do here in a few mins. -
KillParadise updated Bounty Board with a new update entry:
AntiFriends, Broadcast, & More!
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Does anti-friends support RotG-Groups? I've been thinking about switching over to Clans anyway because of the lack of updates with Groups
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Items doesnt work for me after the update. No matter if its rubish "/bty add Brinks 100 asdgegdav" or "/bty add Brinks 100 wood" no items will be set as bounty. Any ideas where the problem is ?
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