BotSpawn
Moved
Total Downloads: 11,691 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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I'm on the latest build. I put in a fresh config. All the bots stand there braindead.
Attached Files:
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In fact, been playing on another server today where the animals are braindead as well. Are all the animals/AI braindead?
Update:
Adding in +nav_disable false doesn't work.Last edited by a moderator: Oct 22, 2017 -
Failed to call hook 'botspawn' on plugin 'BotSpawn v1.2.2' (JsonSerializationExc
eption: Self referencing loop detected for property 'normalized' with type 'Unit
yEngine.Vector3'. Path 'CustomProfiles.customname.Location.normalized'.)
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Is it possible add Optional Dependencies with Rewards plugin? Thanks.
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Here is the config I was using. I have tried using Kit plugin and creating a customer kit for npconly but when I try to run it, it causes botspawn to crash. How can I just reconfigure what "default" is? I tried finding where default would be in side the file and I am having no luck. I just want to add a little bit of amo and 3-5 medical syringes, so they drop their pistol, pistol amo *20, rifle amo *10, 3 medical syringes. Any ideas?
"Launchsite": {
"Activate": true,
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"Bot_Firing_Range": 20,
"BotHealth": 100,
"BotName": "randomname",
"Bots": 20,
"Disable_Radio": false,
"Kit": "default",
"Radius": 100,
"Respawn_Timer": 60
[DOUBLEPOST=1508696922][/DOUBLEPOST] -
Hey me again. Am wondering if you know why useing the /botspawn add customname command doesnt work. It gives me a large error. Ive asked all over oxide on botspawn some say update oxide. Which ive tried but didnt work. Any ideas?
Code:Failed to call hook 'botspawn' on plugin 'BotSpawn v1.2.2' (JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Vector3'. Path 'CustomProfiles.customname.Location.normalized.normalized'.) at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0
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[DOUBLEPOST=1508698019][/DOUBLEPOST] -
So here's another weird issue I'm having. The bots that I summon with 'toplayer' are having issues. I think it may have to do with timings that I set to pretty insane values. For 'toplayer' I had one setup with 15 bots, but only 3 arrived. When I lowered that value to 5. All 5 seemed to arrive, but they vanished like 5 seconds later. Something is up.
My configs:
from serverfiles/oxide/data/BotSpawn.json:
Code:{ "CustomProfiles": { "nekkids": { "Activate": false, "Bots": 7, "BotHealth": 100, "Radius": 150, "Kit": "nekkids", "BotName": "CanniBall", "Bot_Firing_Range": 25, "Bot_Accuracy": 2, "Bot_Damage": 0.2, "Respawn_Timer": 6900000, "Disable_Radio": true, "Location": { "x": 417.299927, "y": 28.0263062, "z": -352.742218 } }, "nekkid": { "Activate": false, "Bots": 1, "BotHealth": 150, "Radius": 50, "Kit": "nekkids", "BotName": "CanIHazUrMeat?", "Bot_Firing_Range": 25, "Bot_Accuracy": 4, "Bot_Damage": 0.5, "Respawn_Timer": 600000, "Disable_Radio": true, "Location": { "x": 417.299927, "y": 28.0263062, "z": -352.742249 } } } }
Code:"Options": { "Animal_Safe": true, "APC_Safe": true, "Bots_Drop_Weapons": true, "Cull_Default_Population": true, "Ignore_Animals": true, "Ignore_HumanNPC": true, "NPC_Retaliate": true, "Peace_Keeper": false, "Remove_BackPacks": false, "Reset": true, "Reset_Timer": 498500, "Suicide_Timer": 950000, "Supply_Enabled": true, "Turret_Safe": false }, "Zones": { "AirDrop": { "Activate": true, "Bot_Accuracy": 6, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 200, "BotName": "AssMuncher", "Bots": 5, "Disable_Radio": true, "Kit": "nekkids", "Radius": 75 },
[DOUBLEPOST=1508698209][/DOUBLEPOST]
Or whatever you watever you want to call it. Then edit serverfiles/oxide/data/BotSpawn.json to customize. -
Love the mod.
Would it be possible to have bots have individual Peace Keeper modes? -
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After wipe bots just stay
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1 Make the loadout. 2 type in commands - /kit add NAME 3. type /kit authlevel 2 items 4. Done then put the name inside the config where it is suppost to be in botspawn. And done!
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