BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Yes.
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works like charm anyone can download -
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I let him know it's here.
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im sorry idid not understand what problem you are having -
i will be waiting for the DeathNotes update, I have all the bots armed with assault rifles so just changed the deathnotes "unknown" to show show "assault rifle" instead of "unknown" , different if you have other weapons in different groups, still getting the error message but does not seem to stop them trying to kill me
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The bots spawn dead in the air when an airdrop is called.
This message spams my console:
[DOUBLEPOST=1503567672][/DOUBLEPOST]EDIT:
I am using planecrash, the bots are being killed by the airplane as they spawn within the aircraft as the airdrop does. -
Matador, I have read all the posts for this plugin, I do not like to use changes to a plugin that have not been "approved" by the plugin developer (who after all has spent considerable time creating it) which to my mind is good manners, I dislike "quotes" for my posts that are actually on the same page as the one that is using the quote, dont see the point in it, if it was several pages ago i could understand it, But i guess i will have to live with it.
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Code:"Spawn_Height": 50 "Invincible_In_Air": true
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Thanks for the info. I don't use PlaneCrash so I would never have caught that.
I'll look into how we can avoid this.
Airdrop spawn height option is removed in the next version (because they spawn with the crate), so I'll see if I can have a fix before releasing that.
Does Plane Crash run on every plane, or is it once in a while? -
Assuming today that this will be broken in terms of the Bradley is going to be shooting at the AI? Prob should disable AI at the airfield until corrected eh? Just trying to think ahead.
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[DOUBLEPOST=1503599734][/DOUBLEPOST] -
Hey Yannick, I'll sort out a solution one way or the other. It's on my list now.
Btw, things are getting done...
I'm trying not to push an update every two minutes since the config is probably a real hassle for you guys,
but there's a new version ready to go with some fixes and tidyups.
@MuffinStuffer
If anything I'd assume the opposite. The Heli and bots ignore each other so I imagine the APC will be the same.
If there's a problem I'll be on it pretty sharpish. -
Last edited by a moderator: Aug 24, 2017
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hey Steenamaroo heres the error that appeared with tonights patch imsure your all over it but just in case it helps somehow
Code:assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:29) | Setting parent to entity that hasn't spawned yet! (net is null) (21:44:29) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) (21:44:29) | at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0 at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:29) | Setting parent to entity that hasn't spawned yet! (net is null) (21:44:29) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) (21:44:29) | at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0 at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:29) | Setting parent to entity that hasn't spawned yet! (net is null) (21:44:29) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) (21:44:29) | at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0 at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:29) | Setting parent to entity that hasn't spawned yet! (net is null) (21:44:29) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) (21:44:29) | at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0 at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:30) | [ServerRewards] All UI elements have been successfully generated! (21:44:31) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:31) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:31) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler? (21:44:35) | Calling kill - but already IsDestroyed!? Harbor Security bot[0/76561190008400618] (21:44:35) | Calling kill - but already IsDestroyed!? Military tunnel Security bot[0/76561190005818306] (21:44:35) | Calling kill - but already IsDestroyed!? Trainyard security guard[0/76561190006459754] (21:44:35) | Calling kill - but already IsDestroyed!? moriah[0/76561190002404417] (21:44:35) | Calling kill - but already IsDestroyed!? sue[0/76561190006060946] (21:44:35) | Calling kill - but already IsDestroyed!? Trainyard security guard[0/76561190007416034] (21:44:35) | Calling kill - but already IsDestroyed!? Harbor Security bot[0/76561190006101211]
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I'm afraid that with the latest update, this plugin no longer works.
"at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0" -
(22:00:58) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)
(22:00:58) | at PlayerInventory.Strip () [0x00000] in <filename unknown>:0
at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
Confirming Update has borked stuff!! -