BotSpawn

Moved

Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. is this code for DeathNotes.cs
    ?
     
  2. woow. ty [​IMG]:)
     
  3. thank you =BBUK=
    works like charm anyone can download
     
  4. Should get the author to accept the mod. My auto-update scripts will just overwrite this with the official mod. :(
     
  5. I let him know it's here. :)
     
  6. Should get the author to accept the mod.!!!!!!!
    im sorry idid not understand what problem you are having :(
     
  7. i will be waiting for the DeathNotes update, I have all the bots armed with assault rifles so just changed the deathnotes "unknown" to show show "assault rifle" instead of "unknown" , different if you have other weapons in different groups, still getting the error message but does not seem to stop them trying to kill me :)
     
  8. The bots spawn dead in the air when an airdrop is called.

    This message spams my console:
    upload_2017-8-24_11-35-43.png
    [DOUBLEPOST=1503567672][/DOUBLEPOST]EDIT:

    I am using planecrash, the bots are being killed by the airplane as they spawn within the aircraft as the airdrop does.
     
  9. Matador, I have read all the posts for this plugin, I do not like to use changes to a plugin that have not been "approved" by the plugin developer (who after all has spent considerable time creating it) which to my mind is good manners, I dislike "quotes" for my posts that are actually on the same page as the one that is using the quote, dont see the point in it, if it was several pages ago i could understand it, But i guess i will have to live with it.
     
  10. Maybe lower the spawn height so the plane doesn't hit them? Use:

    Code:
    "Spawn_Height": 50
    "Invincible_In_Air": true
    
     
  11. Hey,
    Thanks for the info. I don't use PlaneCrash so I would never have caught that.
    I'll look into how we can avoid this.

    Airdrop spawn height option is removed in the next version (because they spawn with the crate), so I'll see if I can have a fix before releasing that.

    Does Plane Crash run on every plane, or is it once in a while?
     
  12. Assuming today that this will be broken in terms of the Bradley is going to be shooting at the AI? Prob should disable AI at the airfield until corrected eh? Just trying to think ahead.
     
  13. I use it on every single airplane so that they can be shot down. They also drop several crates when hit by a rocket so maybe built in a prevention for spawning a huge amount of bots when they are being hit.
    [DOUBLEPOST=1503599734][/DOUBLEPOST]
    They don't know if it will be ready this week or the next one. But for all plugin users to disable it temporarily is a good idea!
     
  14. Hey Yannick, I'll sort out a solution one way or the other. It's on my list now. ;)

    Btw, things are getting done...
    I'm trying not to push an update every two minutes since the config is probably a real hassle for you guys,
    but there's a new version ready to go with some fixes and tidyups.

    @MuffinStuffer
    If anything I'd assume the opposite. The Heli and bots ignore each other so I imagine the APC will be the same.
    If there's a problem I'll be on it pretty sharpish. :)
     
  15. Good point, but awesome thanks.
     
    Last edited by a moderator: Aug 24, 2017
  16. hey Steenamaroo heres the error that appeared with tonights patch imsure your all over it but just in case it helps somehow
    Code:
    assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:29) | Setting parent to entity that hasn't spawned yet! (net is null)
    (21:44:29) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)
    (21:44:29) | at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0
      at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:29) | Setting parent to entity that hasn't spawned yet! (net is null)
    (21:44:29) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)
    (21:44:29) | at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0
      at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:29) | Setting parent to entity that hasn't spawned yet! (net is null)
    (21:44:29) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)
    (21:44:29) | at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0
      at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:29) | Setting parent to entity that hasn't spawned yet! (net is null)
    (21:44:29) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)
    (21:44:29) | at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0
      at BaseEntity.SetParent (.BaseEntity entity, System.String strBone) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    (21:44:29) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:30) | [ServerRewards] All UI elements have been successfully generated!
    (21:44:31) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:31) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:31) | assets/prefabs/npc/scientist/scientist.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    (21:44:35) | Calling kill - but already IsDestroyed!? Harbor Security bot[0/76561190008400618]
    (21:44:35) | Calling kill - but already IsDestroyed!? Military tunnel Security bot[0/76561190005818306]
    (21:44:35) | Calling kill - but already IsDestroyed!? Trainyard security guard[0/76561190006459754]
    (21:44:35) | Calling kill - but already IsDestroyed!? moriah[0/76561190002404417]
    (21:44:35) | Calling kill - but already IsDestroyed!? sue[0/76561190006060946]
    (21:44:35) | Calling kill - but already IsDestroyed!? Trainyard security guard[0/76561190007416034]
    (21:44:35) | Calling kill - but already IsDestroyed!? Harbor Security bot[0/76561190006101211]
     
  17. I'm afraid that with the latest update, this plugin no longer works.
    "at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
    at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0"
     
  18. (22:00:58) | Failed to run a 2.00 timer in 'BotSpawn v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)
    (22:00:58) | at PlayerInventory.Strip () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey7.<>m__0 () [0x00000] in <filename unknown>:0
    at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0

    Confirming Update has borked stuff!!
     
  19. Getting same errors as of today's update with the Bradley.