Hi Koguma,
No, the option was always meant to deploy bots for server airdrops - not supply signal airdrops.
The previous version called bots for both in error. The update fixes this.
If there's demand for bots at supply signal drops, I could make it optional.
BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
-
-
(21:54:59) | [Oxide] 21:57 [Info] Unloaded plugin BotSpawn v1.1.3 by Steenamaroo
(21:54:59) | [Oxide] 21:57 [Info] Loaded plugin BotSpawn v1.1.3 by Steenamaroo
(21:55:00) | [Oxide] 21:57 [Warning] Calling 'OnServerInitialized' on 'BotSpawn v1.1.3' took 709ms
(21:55:00) | NullReferenceException: Object reference not set to an instance of an object
fyi.. -
i just want to be clear on this plugin, do the bots spawn at the monuments (default) or are they dropping with airdrops at random locations ?
I have used radtown animal plugin where the animals spawn at the default monuments and i now use CustomAnimal spawn plugin where you choose the location for the spawn.
Is there an option to disable dropping with airdrops and only have them spawn at monuments ?
and what is the "default***" kit ? do i have to create it ? -
... the default Kits are Scientist - Bots (https://files.facepunch.com/s/4a8cd1aa537e.jpg), but there are boringsame guns, same look, same skin, etc. booooring
make ure own KIT(s), then they are cool
-
Bot_Accuracy 1-10 what number is good aim 1 or 10
-
Hi @JeedZzZ
Greater number means greater accuracy. -
can the "scientist" bots be killed by radiation if the rad suits are changed to something else ?
-
-
It might be useful to have an order to know how many bots are active?
-
-
Thx DlMjIm
-
It seems that the bots are unable to kill an animal even if they try several.
-
Agonos, please read the overview and FAQ.
Lots of good info there. -
Ok Steenamaroo. Sorry and thanks for the information
-
No probs. Thank you.
I'm very glad of any feedback and happy to help with issues. It's just there's a lot of setup options with this one.
-
killing NPCs is recorded in Player Ranks?
-
Hi there.
It is.
"1.2.2
Added event checks for all categories.
Scientists are now detected and counted as NPC kills."
I was working on PlayerRanks tonight.
1.2.3 will count NPC Kill Distance as a new category, rather than just taking it as a PVE distance.
It'll also be ready for the Bradley APC, and track airdrops looted.
Unfortunately it'll require config/data/db wipe so I'll push it out closer to forced wipe date. -
-