You are right, its normally simply that..but i've seen now, FP has once again decide to change some item rarity's, whats more and more breaking the plugin base calculation algorithm...Actually, it will not spawn a lot of stuff, because FP changed them into "Rarity None". Blueprint fragments and books, for example, had on their active time in game a rarity, the new ResearchPaper has'nt...So actually, any setting is useless.
Best way actually is to exclude "loot-barrel-1" from being affected by BL. The setting for barrels should then this:
[DOUBLEPOST=1471732004][/DOUBLEPOST]Code:"barrelTypes": "loot-barrel-2|loot_barrel",Yep, you are wrong: Its not an easy fix...
BetterLoot
Moved
Total Downloads: 42,624 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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How can i set the minimum amount on a drop? I set heli drops for ammo to about 500. Only got 150 for 1 and about 80 for second ammo drop.
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chill man, guess i just missed that
[DOUBLEPOST=1471809882][/DOUBLEPOST]how would i go about making the plugin spawn the research paper in then? or would it just be easy to remove the plugin. -
Is does only support from 0-(your limit) and will be calulated random between.
[DOUBLEPOST=1471854567][/DOUBLEPOST]researchpaper will be spawned by default in "loot-barrel-1". The above setting does exclude those from being changed by betterloot, to let them spawn by the default LootSpawn definition. Another solution is currently not given. -
so is it just easier to remove the plugin for a while?
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Maybe yes...currently more items the expected have become "rarity none".
Furthermore i did not plan to update the plugin anymore, because of those upcoming problems. Maybe i find an easy override, then i'll publish this as hotfix...
[DOUBLEPOST=1471871330][/DOUBLEPOST]Actually the following items in Game have "Rarity.None", which the plugin will not consider then:
Code:ammo.rocket.smoke autoturret battery.small trap.bear blood blueprintbase box.wooden candycane charcoal coal crude.oil door.key fat.animal fish.cooked fish.raw flare furnace generator.wind.scrap hammer hq.metal.ore humanmeat.burned humanmeat.cooked humanmeat.raw humanmeat.spoiled trap.landmine lmg.m249 metal.fragments metal.ore metal.refined mining.pumpjack mining.quarry fish.minnows mushroom note pookie.bear xmas.present.large xmas.present.medium xmas.present.small target.reactive researchpaper rock water.salt santahat skull.human skull.wolf stash.small fish.troutsmall spikes.floor stocking.large stocking.small stones sulfur sulfur.ore fishtrap.small targeting.computer water water.catcher.large water.catcher.small wood
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ill just keep an eye out for an update if and when it comes
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1 would be very grateful if you included it in a plugin update (version number) , i realise that you have some reluctance in further updates but it would help a lot
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Got a hotfix ready, which overrides the "None"-Rarity.
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Fujikura updated BetterLoot with a new update entry:
2.6.4
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Thanks! Where to send donations?
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The big picture on plugins mainpage is linked, or the blue
"Support..." button on the mainpage -
Hello, I am pulling my hair out starting a modded server for the first time. I have been through the config several times, reloaded several times, and still get this message.
> reload BetterLoot
[Oxide] 12:30 [Info] Unloaded plugin BetterLoot v2.6.3 by dcode/Fujikura
[Oxide] 12:30 [Info] Loaded plugin BetterLoot v2.6.3 by dcode/Fujikura
[Oxide] 12:30 [Info] [BetterLoot] Updating T-'3' Ticks
[Oxide] 12:30 [Warning] [BetterLoot] Plugin not active after first Setup. Change 'pluginEnabled' by config
I searched in BetterLoot.cs with find, so I could not possibly miss where to enable it. I am baffled. I read on page 62 how to enable it, but, I did NOT see the following anywhere.
"Generic": {
"delayPluginInit": 3,
"dropWeaponsWithAmmo": true,
"enforceBlacklist": false,
"listUpdatesOnLoaded": true,
"listUpdatesOnRefresh": false,
"pluginEnabled": true, // <<<<<<
"refreshMinutes": 30,
"removeStackedContainers": true
}
This is all I can find in BetterLoot.cs file.
void LoadLootTable()
{
storedLootTable = Interface.GetMod().DataFileSystem.ReadObject<StoredLootTable>("BetterLoot\\LootTable");
if (storedLootTable.ItemList.Count == 0)
{
pluginEnabled = true; <<<<<<<<<<<<<<<<<<<<<<<<<<<
Config["Generic","pluginEnabled"]= pluginEnabled;
Changed = true;
Am I in the wrong file?Last edited by a moderator: Aug 22, 2016 -
update to Version 2.6.4
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"pluginEnabled" is the right place, and it its TRUE, then it will load..normally...this sounds like a hosting internal problem.
The plugin will on first lanch create the config, and will set "pluginEnabled" to false, to give you time to set-up your configuration. After you've changed this to true, it will oad then normally. -
Thanks, but it's the same error.
> reload BetterLoot
[Oxide] 13:29 [Info] Unloaded plugin BetterLoot v2.6.4 by dcode/Fujikura
[Oxide] 13:29 [Info] Loaded plugin BetterLoot v2.6.4 by dcode/Fujikura
[Oxide] 13:29 [Info] [BetterLoot] Updating T-'3' Ticks
[Oxide] 13:29 [Warning] [BetterLoot] Plugin not active after first Setup. Change 'pluginEnabled' by config
[DOUBLEPOST=1471887298][/DOUBLEPOST]Hence why I'm pulling my hair out, I did everything right, and it just refuses to work. Sigh. -
All i can advice is to recheck the config for content and syntax. The switch itself works like expected.
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Thank you for your help, I'll reset everything and hope for the best.
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I restarted my server several times, but unfortunately, it still says "Plugin not active after first Setup. Change 'pluginEnabled' by config" no matter how many times I delete it from the server, download BetterLoot.cs, and add it in again after changing pluginEnabled to true. This is incredibly frustrating. Has this happened to anyone else?
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thanks man!
[DOUBLEPOST=1471897066][/DOUBLEPOST]so now the research should spawn then?
