You can provide a configuration file?
BetterLoot
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Total Downloads: 42,619 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
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Wulf Community Admin
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[BetterLoot] BetterLoot: Refreshed 0 containers (1 destroyed
0 containers? Is that normal? I swear it was always 5+ before this patch. Anyone know? -
ok, after the test, it was observed that the recipes for items no droped, even if the chance to put 100%
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Can anyone tell me, why on my server bluprints droped as usual for all items (even with my config) and blueprint fragments ignore droplimits?
What do I must to do, to prevent drop of old blueprints for items, and make blueprint fragments more rare to drop and to control their drop limits?
Any suggestions? Will be grateful for modified plugin or config file. Mine is attached.Attached Files:
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For some reason BP shards are not showing up in my server....my players have been looking. I did update to the latest release though. Sorry if this has been answered already.
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Wulf Community Admin
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Wulf Community Admin
Wulf updated BetterLoot with a new update entry:
1.9.7
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Attached Files:
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Wulf Community Admin
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[DOUBLEPOST=1438993992][/DOUBLEPOST]Ah yup they are in there now...just updated with the most recent release...thank you! -
Damn this sh*t will break all the game rates on my server. could u fix that?
the last updated plugin and fresh new config, with some remarks but totally NOTHING! Help...Attached Files:
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Code:private Regex barrelEx = new Regex(@"loot-barrel|trash");
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with fresh install, we're not getting any frags, pages, etc from the loot drops.
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Yeah I had to ditch this until frags drop like they do in vanilla (almost every barrel). No real way to set that without changing the plugin itself since even forcing them into the "common" rarity group via ItemConfig will just make them drop alongside like ~60 other items.
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Same thing happened to me I had to remove it and blueprint fragments dropped normally
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The method IsBlueprint() is only a getter, to set an item as BP I have find we have to use this code, line 462 :
Code:item.SetFlag(Item.Flag.Blueprint, true);
Last edited by a moderator: Aug 8, 2015 -
Hm, found another one problem, it somehow pass through the config blacklist and spawn junk, that i restricted before( for ex. "note" ) i checked the list and there are no changes to the id of the "note" item. Any one know what the problem?
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If I replace the test lines 494-522 by these ones :
Code:String lootType = container.lootDefinition.name; if ("LootSpawn.SupplyDrop".Equals(lootType)) { SuppressRefresh(container); var inv = container.inventory.itemList.ToArray(); foreach (var item in inv) { if (itemBlacklist.Contains(item.info.shortname)) { item.RemoveFromContainer(); item.Remove(0f); ++max; } } if (max == 0) return; } else if ("LootSpawn.BarrelGarbage".Equals(lootType) || "LootSpawn.BarrelCommon".Equals(lootType) || "LootSpawn.BarrelBetter".Equals(lootType)) { SuppressRefresh(container); ClearContainer(container); min = minItemsPerBarrel; max = maxItemsPerBarrel; } else if ("LootSpawn.RadTown1".Equals(lootType) || "LootSpawn.RadTown2".Equals(lootType)) { SuppressRefresh(container); ClearContainer(container); min = minItemsPerCrate; max = maxItemsPerCrate; refresh = true; // In case someone puts trash in it } else { // LootSpawn.TrashPile type and LootSpawn.OilBarrel for now return; }
Last edited by a moderator: Aug 8, 2015 -
Due to the plugin in boxes and barrels rarely come across fragments of blueprint.
How to increase the chance of fragments of blueprint?
Fragments of the blueprint is only in boxes with garbage