set them to 1 in the item list and change maybe also their rarity >>> BetterLoot for Rust - 2.11.5 | Oxide
BetterLoot
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Total Downloads: 42,621 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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Are there any available configurations that just provide a slight boost to the base vanilla settings? When installing this plugin, I'm finding custom items, junk in weapon crates, and an abundance of everything. It seems ridiculously overpowered and I'm hoping that instead of having to edit each and every file (without knowing what the default vanilla values are), that maybe someone has toned this plugin down a bit and shared it.
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BetterLoot has no vanilla-based default loadout. Its simply predefined by some stuff, which does not reflect any default loot settings.
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I get that. I guess I'm just asking if anyone has managed to refine the OP-style that this plugin comes configured with and would be willing to share it. The amount of editing required is overwhelming for such a simple task.
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There are currently six types of crates:
- Unmarked Wooden Crate
- Medical Crate
- Rations Crate
- Food Crate
- Military Crate
- ... and the new purple crates.
Also, what is the purpose of baseItemRarity? Does this afford me the option to designate rarity values for different items (because I'm not seeing it)?
Thanks.Last edited by a moderator: Mar 1, 2017 -
Not supported by BetterLoot.
baseItemRarity is not more included to be configurable as of the reason it could lead to wrong change-results. -
Appreciate the response. Do you have any interest in adding such a feature in the future? I'm concerned that crates being defined as one entity may have unexpected or unpleasant results.
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As i did take this plugin over months ago, it had only one list for all
Then i did extend it around the existing code, which is not really the best solution, but it works. Adding more is simply not performant to manage by
the current structure. Thats why BetterLoot will stay like it is. -
So do you suggest/recommend "AlphaLoot" for specific container drops?
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I do not suggest to choose such things, that decision depends on everyone byself. But referring to anyone having it, it's sure a very good decision
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Calling 'OnServerInitialized' on 'BetterLoot v2.11.6' took 255ms
The referenced script on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'BoneArmour') is missing!
The referenced script on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'heavyplatejacket') is missing!
The referenced script on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'woodarmor_jacket') is missing!
The referenced script on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'heavyplatepants') is missing!
The referenced script on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'hazmat_suit') is missing!
so just add this to the list then? -
Sure it's nothing direct plugin related. Looks more like your patch (steam/oxide) was not fully done.
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is there anyway of adding random skins to barrels,airdrops and loot box's with betterloot as i know magicloot has that option im just curiouse if it could be combined
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OK I have been scanning this thread trying to find the newest container types... I am not sure where they fit but I am referring to the ones that look like dumpsters or mining carts or something not sure.... they are near cave entrances I think... how do I add those to BetterLoot??
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whats about the new cave crates . are there included in betterloot plugin ?
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Example:Code:
"crateTypes": "crate_normal|crate_tools|minecart",
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thanks!
Is there an extra config file -
Thats part of the config
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We are getting the following on our server. Not sure how to fix.
Failed to run a 0.10 timer in 'BetterLoot v2.11.6' (JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,System.String]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.
To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path 'AllItemsAvailable', line 3, position 24.) -
I have not been able to get this plugin to work since the latest update on 3/2/17 anyone else having this problem?
